What's your protagonist?

MRD256

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What kind of protagonist do you look for in an RPG, or anything for that matter.

Do you like protagonists that are goofy, clumsy, funny, serious, an anti hero, have a tragic or moving back story, or anything else you can think of.

For me, I like protagonists that are playful and cheerful, but still have a serious side to them.

And another thing, do you prefer Male or Female protagonists? I personally like both.
 

Kyoku

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I don't care how they are personality wise, as long as it ain't done to death, personally I've always made cold protagonists with a hint of playfulness to them, but that's just cuz that's how they've always ended up whenever I wrote them. I don't choose a personality, I mean, I try, but usually for me, personalities and stories are just formed through working with them, and I can't control them. And to answer your last question, I don't care what gender they are, but in all my games/stories, they've ended up as male.
 

Arisa

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Honestly, I don't think personality should matter as long as their morals are decent. Personally, all of my protagonists had had very different personalities depending on what I'm aiming for, but I tend to go for playful, though it almost always ends up that the protagonist is depressed (Just don't ask.)

And gender shouldn't matter, as long as it's a well developed character, we shouldn't look at their appearance. Personally speaking, It's whatever floats the boat for the story, I don't have a proper ratio, but I haven't had just straight male or straight female, I can tell you that.
 

iorn

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Doesn't matter what a character's personality is like if they're well written. They don't have to be relatable they just have to catch the viewers attention. There's a lot of things that are red flags though.

Tragic backstories for instance; Are usually used by bad writers who have a hard time getting a reader/player/viewer to sympathize with the character in question regardless of how edgy and "cool" they make them. So they try to get the player to feel bad for them by using stupid cliches like: My parents are dead, my best friend betrayed me, bob from down the street killed my pet dog,ect...
 

Nutty171

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Realistic protagonists. People who have different emotions, and aren't consistently happy or angry.
 

Tai_MT

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It depends on the genre I'm watching or playing. When it comes to things like anime, I prefer "realistic" guys in harem anime (that is, one guy, lots of women) and not the doofy "I'm in heaven!" type guy. I like that guy to already know which of the potential romances he wants, and to act/react accordingly to the advances of the others and try to figure out how to win the heart of the one he does want. If we go into anything that's "combat" type anime, I prefer characters that are INTELLIGENT. As in... they think ahead, they've got a plan, they reason, they solve, and outwit their enemy. I don't like the standard, "Oh, I just have more power" or "I magically unlocked more power because plot demanded I do so" in order to win. That's boring. Probably why I find most Gundam anime to be horrifyingly boring. If we're talking comedy, I prefer a guy who is making the jokes to the one who is the butt of all the jokes. If it's "slice of life", I prefer someone who is simply charismatic (their flaws are their flaws, strengths their strengths, but I prefer them to just be a people person).

If it's a video game... I prefer basically anything that's not a "Mary Sue". Part of my problem with the new Lara Croft is how "Mary Sue" she is. She can do anything, without practice, without having ever done it before, and get herself out of tons of scrapes, and she knows every piece of lore about everything ever, and can fire guns with pinpoint accuracy and beat thousands of badguys, and never once accidently causes problems or gets people killed or is selfish or yells at people because she's frustrated in the heat of the moment... Mary Sue. Boring. No character. No depth. I want my characters in a video game to just not be Mary Sues. They should make mistakes. Their personalities should have downsides. Their actions should have real consequences. If they're funny, they should accidently tell a joke at an inappropriate time. If they're charismatic, they should accidently make friends with the wrong people. If they're smart, they should sometimes make a mistake that cannot be fixed. Etcetera, etcetera.

I don't really care about gender. You'll find most people don't. A hero is a hero is a hero. Even if that hero is sometimes a heroine. In fact, even if your hero is a girl... still a hero. No need to make the distinction that she's a heroine. A hero is a hero is a hero. I dislike whiny male characters as much as I dislike whiny female characters. I dislike Gary Stus as much as Mary Sues (though I file both under Mary Sue, since it's more universally recognized). Unless the gender of a character has a major bearing on the plot or situations of the movie, book, anime, video game, whatever... I don't think the gender matters in the slightest. Though, if you make a big deal in your game about your protagonist being male or female (namely being cliché and using stereotypes), I'm not really going to be interested.

People are people first. Write people. People are everything else secondary or tertiary. Most people don't think of themselves as personality traits or genders or whatever else. People think of themselves as people.

I like those kinds of characters. The kind that think of themselves as people. That think of the way they do things as the right way to do things. Or, the only way they can accept doing things, because they couldn't live with themselves if they did things a different way.
 

robhr

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I like the antihero personally. My favourite thing to write is a good character who turns evil. Naturally I can't put that theme in all my stories, it'll get tired, but most of my favourite works involve a good guy turning evil for whatever reason.

I usually go for the male characters, but I am writing a play that features a female lead... That's the first time I've ever done that.

And the kind of character I like to read... Honestly, I can take anything, but I guess I prefer coldness in my main characters.
 

HexMozart88

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I usually like the more serious protagonists, who lighten up as the story progresses. Kousei Arima being my favourite example of this. If you do that, though, you'd need some comic relief to balance things out.
 

robhr

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The Hobbit and Lord of the Rings immediately come to mind.
Yeah I enjoyed the movies though I've never read the books.

Also in addition to coldness I like a certain dark sense of humor.
 

l8rose

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I'm pretty much a fan of any kind of protagonist other then the really angsty/emo kind. I don't really enjoy a story when the main character is constantly belittling themselves or viewing their worth as less then that of others. This actually turned me off Terra Bradford as a main character in FF6 despite it being one of my favourite games.

Now, a character that starts out like that and evolves through out the story is flipping awesome. I love any story where the character moves beyond either simple motivation or selfishness towards the greater good of the story.
 

OnslaughtSupply

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I like the relatable antihero with a smart mouth. Wolverine, Deadpool, Bruce Willis in the Die Hard, Tank Girl, etc. They end up saving the day in the end but not with out getting their butt kicked a few times and displaying a sense of personality and humor, which many people do or wish to do, in the face of adversity. I tend to do male leads myself because it is easier to portray that kind of character. When I try to do female leads in this manner they tend to be @Tai_MT 's Mary Sue. Although in my current project the first human you encounter (and can join your party) skirts the line between antihero and "Mary Sue". I have nothing against female leads, it's just harder for me to write them.
 

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