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I have been replaying the Shadowrun trilogy recently. And in Shadowrun HK, under the difficulty settings they described the easy option as 'for new players or players who are here for the story.' Now I never touched this mode before, being one who enjoys the game's tactical combat system a lot along with it's story campaigns. But then I remembered about a discussion I followed a long time ago, about how Dark Souls' single player could perhaps benefit from having an Easy mode as well. I admit I am not good at action games like DS (got wrecked every time I played it at a friend's home) but I am quite interested about lore, and from what I have read about it around the net, there's a lot of it. If there was an 'easy' mode in it, I would have been much more interested in picking up a copy of the game myself. Same for some of my friends with Shadowrun, who I knew liked the lore, but couldn't even get past the game's normal mode combat to progress with the story even though I could go through it with ease. If Easy mode wasn't there for them, they wouldn't have bought the game.


It's almost guaranteed that when you make a lore/story heavy game, you'll attract players who would love to be a fan of it but just don't have the skills to push through that 'one boss that apparently is about average for the normal gamer'. Hard modes will still be there, even could include some benefits such as rare item drops when playing on hard. But at least people who has a lower level of gaming skill can still finish the story they came here for.


So when it comes to making your game, especially with the type of games mentioned here, would you implement some sort of easy option for that range of players? Do you think it's a good thing or not to include it if you could?

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