Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
Haven't updated here in awhile, so thought I'd give a brief update on the progress so far:
Development on the next Zodiac to be featured in the FINAL DEMO, Virgo, has been put off to the side a bit as I develop the core mechanics and enemy types more. For the next Alpha Demo, more mechanics and enemy types will be explained in a turorial, but VIRGO should make the next one after that.

Instead I've created most of the enemies that would be showcased in that demo, and some for even future realms (Apollo for example) as creating the main "Soldier" template allows for easy recolors/adding new weapons, to make variants off that archetype, which will make up the bulk of the enemies you will face. I've also added Attack (pseudo) Animations, or at least a static image to represent an attack, instead of them just touching you and flashing impact lines! lol

As far as CLASS types, most of those were also fleshed out during this development, as nearly all future enemies will fall into one of these categories, and the A.I. portion is mostly set for that, minus tweaking and bug-fixing surely to follow. Here are the class types to be found in the next DEMO: (Mandragora, a basic Soldier was the only type shown in the previous demos)

[SOLDIER]
Normal type, balanced stats, most common, melee
PATTERN: When alerted chases player, when under half HP will retreat
TIP: Kite them, lure them into later hits in the combo, or Special Attacks!
Created so far: Mandragora, Sickle Hoplite of Demeter, Sword Hoplite of Apollo

[RANGER] {Sometimes Stationary "Turret" form}
Shooter type, Low HP High Damage, long range, FAST Shots, no melee attack(touch)
PATTERN: Faces player before firing, constantly retreats while alerted
TIP: Find and prioritize them! (2nd only to Casters)
Created so far: Spear Hoplite of Demeter, Mandragora Spitter (turret)

[FLYER]
Aerial type, balanced stats, cannot be hit by Melee, overlaps above hero
PATTERN: When alerted chases player, when under half HP will retreat
(attacks when directly above player)
TIP: Don't get surrounded, once directly above you, you can no longer shoot them!
Created so far: Harpies

[DEFENDER]
Tank type, HIGHEST HP LOWEST Damage, +Shielded, Slow (Shields block all shots)
-Shield has it's own HP, when depleted ranged attacks work again.
PATTERN: Constantly moves toward player and faces them as much as possible
(Block not reliant on facing direction however)
-Retreats upon shield break.
TIP: Save them for last, but be weary as they can block for those behind them!
*EASY: 1 Block Stack always
*NORMAL: 2 then 3 block stacks
*HARD: 3 then 4 block stacks
-Each "Block Stack" swallows an entire hit, regardless of damage.
Created so far: Shield Hoplite of Demeter, Shield Hoplite of Apollo

[FLANKER]
Assassin type, HIGHEST Damage, LOWEST HP, Fastest, CAN STEALTH!
PATTERN: Approaches when back turned, or while in stealth, retreats when seen/player facing
TIP: Keep moving if you suspect they're close by!
*EASY: Enemy is always partially shown/transparent
*NORMAL: Enemy is revealed every few seconds on a pulse, less frequent at higher levels
*HARD: Enemy is always in stealth until right before they attack
Created so far: Mandragora Burrower

[CASTER] and other Elite/Mini-Boss variants are the only types left for later. So as you can see I've made great strides on the enemy progress, which was important with how 1v100 this game is intended to get later on. The enemies really make the game!
Until next time, and Thanks for Following!

*See attached Diagram for all the Enemies created!
Enemy_Progress.png
 
Last edited:

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
Finished the Harpy's hair awhile back, as well as made 4 hair color variants:Harpy_CharaSheet01C.png4Harpies_Test.png
Hopefully next DEMO will be ready very soon, will update this thread again when it's ready!
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,981
Reaction score
2,743
First Language
Dutch
Primarily Uses
RMMV
I think the shadows is a bit to black, set it around 20-30% opacity :)
maybe lower which should be tested.

but looks good further.
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
I think the shadows is a bit to black, set it around 20-30% opacity :)
maybe lower which should be tested.

but looks good further.
I haven't figured out how to do that, have transparencies different on the same sheet.
If you, or anyone else knows how, please let me know.
I'm still learning RPGmakerMV honestly, I'm remaking this game based on what I knew from RPGmaker2000 lol
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,981
Reaction score
2,743
First Language
Dutch
Primarily Uses
RMMV
while it is a spritesheet, you can do that in the paint editor where
you made it, select the shadow and lower them, than save and use it.

so it would be relative easy to do that.
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
while it is a spritesheet, you can do that in the paint editor where
you made it, select the shadow and lower them, than save and use it.

so it would be relative easy to do that.
You overestimate the application, for which I use lol
I've been doing all of this in Microsoft PAINT lol

I can perhaps import to Illustrator or PS, need to grab those apps again tho...
but I really wanted to make this all in Paint lol
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,981
Reaction score
2,743
First Language
Dutch
Primarily Uses
RMMV
use gimp or krita for layering or shadowing.
as it has a nice png part, I dont like Microsoft Paint at all
as it dont really have transparancy or layering option.

but if you like to use that one, keep using it :)
I dont mind helping you giving the opacity though.
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
use gimp or krita for layering or shadowing.
as it has a nice png part, I dont like Microsoft Paint at all
as it dont really have transparancy or layering option.

but if you like to use that one, keep using it :)
I dont mind helping you giving the opacity though.
I have never heard of these 2 Programs.
Thank you for the suggestion!

I have only worked in the Adobe packages, but now that I remember,
I have used some "Online" art tools, for quick transparency or other FX.
But I rarely need to. I'm a pixel purist, so my mentality is,
if you can't do it in "Paint" then you probably can't do it.
But there are definitely times when you need to use something else lol
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
Just an update, as it's been awhile since the last BETA:
The project has taken a short pause for the moment,
due to Hardware issues, but I should be back up and running very soon.

Thanks to all who check on the progress,
and be sure to join the DISCORD to see the development in REAL TIME!
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,981
Reaction score
2,743
First Language
Dutch
Primarily Uses
RMMV
I didn't got notified on this game, but I will test the new demo when
I got time though.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,981
Reaction score
2,743
First Language
Dutch
Primarily Uses
RMMV
I played the demo, I see some changes which is nice, but there are some
issues on transfering when a stage is cleared and not directly go to the
next level, untill pressing a button.

as when you are stuck in a group, you could escape, so nice fixing it.
however, I did found 2 issues (as I didn't had glitch the game), there
are some minor flaws.

so I start by the images.
when attacking (cancel, ok) repeatly, it shows this:
as is has a double layer on it.
issueTrans.png
the shooting arrow seems off as well, as it seems smoother before in the
first demo you had.

the next issue is the text outside text box:
outside.png

but there is also text cutoff in the option menu.
the tutorial explaination is nice, but on some places a bit to slow.
so credits on the tutorial which is extended.

what I also miss is the boss battle from the first demo.

anyway, keep up the nice work.
 

pecanhamonstro

Villager
Member
Joined
Jun 27, 2020
Messages
5
Reaction score
5
First Language
Portuguese
Primarily Uses
RMMV
I always love to see a game where different mechanics such as action RPG are explored.
It looks really well polished and the voice acting blew my mind. How hard it is to perform such? Are you using real voice actors or bots like the Google voice?
Again, congrats on the game, hope I can perform in such a great way as you!
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
I played the demo, I see some changes which is nice, but there are some
issues on transfering when a stage is cleared and not directly go to the
next level, untill pressing a button.

as when you are stuck in a group, you could escape, so nice fixing it.
however, I did found 2 issues (as I didn't had glitch the game), there
are some minor flaws.

so I start by the images.
when attacking (cancel, ok) repeatly, it shows this:
as is has a double layer on it.
View attachment 244173
the shooting arrow seems off as well, as it seems smoother before in the
first demo you had.

the next issue is the text outside text box:
View attachment 244174

but there is also text cutoff in the option menu.
the tutorial explaination is nice, but on some places a bit to slow.
so credits on the tutorial which is extended.

what I also miss is the boss battle from the first demo.

anyway, keep up the nice work.
I will look into all of this. But yea I'm aware of the text going over. I don't use the in-game FRAMES for the dialogue boxes, they're just ugly and poorly designed lol (Stretches awful) so it's simply an image I place at the very top of the layer. But all text goes Over it. I had to manually check for all of these, you caught one I missed. Thanks!

Yea I always seem to break a bit, when I fix others. But as long as I fix most, then break a few, it's a 3 steps forward, one step back approach I guess lol
Thanks for all your constructive feedback, as always ShadowDragon.
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
I always love to see a game where different mechanics such as action RPG are explored.
It looks really well polished and the voice acting blew my mind. How hard it is to perform such? Are you using real voice actors or bots like the Google voice?
Again, congrats on the game, hope I can perform in such a great way as you!
Thank you so much for the kind feedback. The Voice Acting is actually done by Text To Speech, using an online app for it. The grunts and moans are from something else, I found long long ago, can't find the source for it, but I think it's another game, likely Japanese.

I just checked your game out, definitely getting a Final Fantasy Tactics vibe from it.
Keep it up! I hope we get to test each others COMPLETED games one day.
Stick with it, one pixel at a time!
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
Production should resume NEXT WEEK!

Just got the confirmation Tracking Code, that my replacement part (M.2 NVMexpress SSD)
is being mailed to me today, and should take 3 days. Likely Monday, but America has no postal service on Sundays, so it could be a day later. Close enough. Been out of a Hard Drive too long!

UPDATE: It is Saturday night (Nov 5th) and I already have it. OS installed, now just getting all my apps again, and relogging in all my accounts. Lots of CAPTCHA and confirmation Emails await. Joy.
 
Last edited:

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
Due to unforeseen circumstances, my YouTube Channel was terminated. I will need to look into another way to upload my Video Content/Trailers in the future, or resolve this issue.
I apologize for all the Links being down.
 

Garrettino

Villager
Member
Joined
Jul 22, 2021
Messages
25
Reaction score
14
First Language
English
Primarily Uses
RMMV
Update: I was able to create a NEW YouTube Channel.
I will soon replace broken links with updated ones.
 

Latest Threads

Latest Posts

Latest Profile Posts

Now that I have linklists on large trees and cars, is there any theme that would interest you?
Debugging multiplayer issues... I'm having fun, right?
yay_streaming.jpg

For just starting streaming on the 10th... Definitely not the worst. :LZScheeze:

Granted I need 333.34 hours a month on average to achieve money. So I don't really expect that, but it sure has helped my game dev go much faster.
Proud on how this map turned out.

FnmhDLIXgAAOvIC
I just finally fixed a huge problem that wouldn’t let my game load and would crash it.. I thought that I was gonna have to trash the project and start over lol

Forum statistics

Threads
128,328
Messages
1,193,648
Members
168,813
Latest member
jasper1hu
Top