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- Apr 26, 2014
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And, by direct control, I mean the player's movement. I've been kicking around the idea of a game set from the PoV of a cursed set of armor. The armor cannot move without someone wearing it and even then not on its own. To that effect, the player party's movement would be scripted for the most part, with the player only being able to indirectly influence the character's movement through dialogue.
In battle, though, it's a different story as the armor has a variety of magical abilities at its disposal (limited by how much the player has influenced the wearer). The core concept is that the armor's power corrupts the wearer's personality to be more like the armor's and, if the wearer becomes fully corrupted, then their minds will be in sync and the armor will essentially be able to move as though it had a body of its own.
To drive it home, the player would have a couple of stories presented to him and the player could choose to help or hinder several groups of heroes over a couple of generations if the player chooses to get the characters killed (though each group would have a couple of endings too if the player wanted to see that group through). The idea is to play up the fact that you are not playing as a person, but rather as an inanimate object with a personality.
However, I'm wary of even starting a project like this without some feedback. I'm not 100% sure how player's would like not being able to directly control the characters in an RPG.
In battle, though, it's a different story as the armor has a variety of magical abilities at its disposal (limited by how much the player has influenced the wearer). The core concept is that the armor's power corrupts the wearer's personality to be more like the armor's and, if the wearer becomes fully corrupted, then their minds will be in sync and the armor will essentially be able to move as though it had a body of its own.
To drive it home, the player would have a couple of stories presented to him and the player could choose to help or hinder several groups of heroes over a couple of generations if the player chooses to get the characters killed (though each group would have a couple of endings too if the player wanted to see that group through). The idea is to play up the fact that you are not playing as a person, but rather as an inanimate object with a personality.
However, I'm wary of even starting a project like this without some feedback. I'm not 100% sure how player's would like not being able to directly control the characters in an RPG.
