I am currently using Yanfly's Battle Engine WITH Saba Kan's Ao no Kiseki, and have noticed an oddity about damage application and pop ups when a state that drains hp/mp is applied to an actor... The damage is displayed at the start of an actors turn, but isn't applied til the end. For a play by play of what I mean: 1. Turn begins and pop up for -453hp shows 2. Player enters the action taken by the actor 3. Actor performs the selected action 4. The 453hp damage is applied after action has been taken Is there any way to have the damage from poison or other hp/mp damaging states occur at the start of a turn when the pop up occurs?