- Joined
- Oct 16, 2021
- Messages
- 38
- Reaction score
- 7
- First Language
- English
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- RMMV
Hi there. I have a few passive states added to items that are doing a few annoying things, and it seems like it would be fixed if I could just move the "end of turn" flag around.
For example, there's robes that give a character +Magic Damage for the first three turns of battle. In the state's notes:
<Passive Condition Cases>
Battle Turns > 0
Battle Turns < 3
</Passive Condition Cases>
This means that the state doesn't become active until all moves are selected, and turn 1 begins. Once the final character makes an action selection, the state appears and is active. This by itself is fine, however the issue is that the effect appears to stay active into the turn where it's supposed to end, because the "end of turn" flag is set for after everyone's made their action.
This gives the impression that you'll have that state once the turn begins, but as soon as the actions start, that counts as the last turn ending, and the state disappears. You might have made your action based on the false information of having that state going into the next turn. I'm not sure if I explained it properly, but if that made any sense at all, what would a proper solution be?
TLDR Passive states that should be gone still appear when making action selections, because the end of turn flag doesn't occur until the actions are all selected.
For example, there's robes that give a character +Magic Damage for the first three turns of battle. In the state's notes:
<Passive Condition Cases>
Battle Turns > 0
Battle Turns < 3
</Passive Condition Cases>
This means that the state doesn't become active until all moves are selected, and turn 1 begins. Once the final character makes an action selection, the state appears and is active. This by itself is fine, however the issue is that the effect appears to stay active into the turn where it's supposed to end, because the "end of turn" flag is set for after everyone's made their action.
This gives the impression that you'll have that state once the turn begins, but as soon as the actions start, that counts as the last turn ending, and the state disappears. You might have made your action based on the false information of having that state going into the next turn. I'm not sure if I explained it properly, but if that made any sense at all, what would a proper solution be?
TLDR Passive states that should be gone still appear when making action selections, because the end of turn flag doesn't occur until the actions are all selected.