- Oct 16, 2021
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Hello! Thanks for the response. I am very concerned about messing all of this up, since there's many more moving parts to this issue and solution than I'm used to. I would try to piece it together myself, but would very much appreciate a simple outline of what everything should look like and should be, especially since I do functionally have it working as is right now, just with the turnCount being messed up with two or more items.Hello @ATT_Turan and @caethyril. The
turnCountproperty is added to actor objects by Yanfly's Battle Engine Core at game start.
Hi @xyzeden. You don't actually need troop events since ATT_Turan's original solution would work if you use a different variable name for the counter of each passive state (e.g.
turnCountMAT) so they don't stack. You may also need to add
$gameParty.inBattle()in the passive state condition.
Mostly, I'm not sure I understand what you mean by turnCountMAT and turnCountTGR. I understand naming them differently should differentiate them from eachother so they don't stack, but is this only for the specific state notes? If so, where is it designated? Do I just rename every instance of "turnCount" in the state notes to "turnCountMAT"?
Also, would I need to modify the script on each troop event as well?
Really appreciate the help.