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- Dec 8, 2015
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So yeah. I was just wondering what other people thought about when games tend to use less animation in terms of budget restraints or style. Games like the sprite based pokemon games or dragon quests did this for example.
Would using an idle, attack, and death animation suffice if the game's art style matched it?
Would using an idle, attack, and death animation suffice if the game's art style matched it?


