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Hello, everyone. I figured this was a specific problem to me and I've scoured the internet to find a solution, but I don't think I can word it right enough for Google to pull up what I'm looking for.

In the game I am creating, I have a character that has a gun he cannot get rid of. He uses it for battle but it drains his mana. I have successfully made it so that after each attack it drains his mana, but when it hits 0, he is still able to attack. I don't want that. I want to make it so when his mana is 0 you cannot attack with him until you refill his mana points. Is there something in the system settings I am missing? Can I make a certain weapon call upon a certain skill or something? He is the only one using a gun. I am using Yami's Symphony battle script. I have tried putting things in the note section of the gun weapon so it calls upon a different skill (other than skill one which is default) but it does not seem to work. Any suggestions? I am open to make it so the attack is weaker if the MP is 0, or so on, I'm just not sure what to do.

Any help is appreciated. Thank you.

-Vamp.

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