- Joined
- Oct 17, 2015
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I want to know everyone's opinions about cutscenes.
I'm very against front loading the player with story in the beginning, and I much rather the player find the lore in the world through exploring on their own rather than spoon feeding to them - if the information is relevant than I will make sure the player knows about it.
So... Typically as you reach the climax in your story, your characters are more involved and there is usually a lot of dialog, depending on the dynamic. I feel maybe after the first or second dungeon, introducing the player to a longish cutscene is good, and even one after the next dungeon.
What do you all think? How long is too long for a cutscene?
I'm very against front loading the player with story in the beginning, and I much rather the player find the lore in the world through exploring on their own rather than spoon feeding to them - if the information is relevant than I will make sure the player knows about it.
So... Typically as you reach the climax in your story, your characters are more involved and there is usually a lot of dialog, depending on the dynamic. I feel maybe after the first or second dungeon, introducing the player to a longish cutscene is good, and even one after the next dungeon.
What do you all think? How long is too long for a cutscene?