I had a sneaking suspicion years ago, when I was doing the first try at converting somebody else's game to another very similar game system, that what I'd gotten was a turkey. But I really was working only with the script files of events (to put it in RPG Maker terms), and the monster, skill and items parts of the database, and the general arrangements of the maps. There wasn't an easy way to go and actually play the original game, so a few things escaped my notice. And when that conversion didn't work out, and I recently tried again with RMMV, it was because I was familiar with the material and didn't want to do a lot of original design, so I picked this conversion as my first project.
So, now that I've gone and redone all the maps in RMMV, and input the monsters and items (the 70 spells are to be done), I finally fired up DOSbox to try out the old game, and I'm horrified. I already sort of knew that, because I'm using a D&D-inspired combat system, of course the level 1 characters can't hit the broad side of an armored barn. And there was one little line in the readme for the old game: watch out for the wolves, but once you gain a few levels you'll be able to handle them... The wolves are actually supposed to be stray dogs on the streets of the starting city. But either the original author was a sadist, made some changes and didn't test them, or just really wanted to make it nigh-on impossible to have a starting party beat a group of what should be the easiest monsters in the game. I've had to resort to a cheat program to resurrect the party 3 times already, because they have yet to make it down the street to the only store to buy basic gear with their starting funds - they come with nothing equipped when generated. The math says that they have a 5% chance to hit a dog for 1-2 damage, and the dogs have a 30-50% chance for doing 1-10. Dogs have 1d6 HP, characters have 16-19, but the odds are such that I have yet to kill one dog or even run away from them successfully.
In my RMMV testing, I've been noticing much the same thing, but I set up a tester character with a "kills everything" skill so jumping to later points in the game with level 1 characters isn't a problem.
So, here's the question for the community: When you realize that what you've been converting has serious problems with balance, what do you do?
I've considered tweaking stats for early monsters, giving the characters starting equipment and less gold, or just letting things be and chalking this up to a learning experience with a bad role model.
So, now that I've gone and redone all the maps in RMMV, and input the monsters and items (the 70 spells are to be done), I finally fired up DOSbox to try out the old game, and I'm horrified. I already sort of knew that, because I'm using a D&D-inspired combat system, of course the level 1 characters can't hit the broad side of an armored barn. And there was one little line in the readme for the old game: watch out for the wolves, but once you gain a few levels you'll be able to handle them... The wolves are actually supposed to be stray dogs on the streets of the starting city. But either the original author was a sadist, made some changes and didn't test them, or just really wanted to make it nigh-on impossible to have a starting party beat a group of what should be the easiest monsters in the game. I've had to resort to a cheat program to resurrect the party 3 times already, because they have yet to make it down the street to the only store to buy basic gear with their starting funds - they come with nothing equipped when generated. The math says that they have a 5% chance to hit a dog for 1-2 damage, and the dogs have a 30-50% chance for doing 1-10. Dogs have 1d6 HP, characters have 16-19, but the odds are such that I have yet to kill one dog or even run away from them successfully.
In my RMMV testing, I've been noticing much the same thing, but I set up a tester character with a "kills everything" skill so jumping to later points in the game with level 1 characters isn't a problem.
So, here's the question for the community: When you realize that what you've been converting has serious problems with balance, what do you do?
I've considered tweaking stats for early monsters, giving the characters starting equipment and less gold, or just letting things be and chalking this up to a learning experience with a bad role model.

