- Joined
- Nov 3, 2017
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- 114
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- First Language
- English
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- RMMV
I don't know JavaScript (I'm working on picking up a little bit), but I have what should be an easy question.
When JavaScript is used, like on Lunatic Mode in some Yanfly Engine plugins, there are various values (objects?) that are used that don't appear to be plugin-specific (since they aren't listed in the plugin documentation). I believe these values are internal to RPG Maker. I thought they might be in the RMMV Script Calls sheet (https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7OHs/edit#gid=0) but they aren't the same.
Here is an example of what I'm talking about:
user.equips()
.wtypeID
...etc.
Without having a reference to what those values/objects are, even once I learn some JavaScript I'm going to have a hard time doing anything with it.
Thanks in advance.
(I'm not sure if this is the right subforum, but it was my best guess.)
When JavaScript is used, like on Lunatic Mode in some Yanfly Engine plugins, there are various values (objects?) that are used that don't appear to be plugin-specific (since they aren't listed in the plugin documentation). I believe these values are internal to RPG Maker. I thought they might be in the RMMV Script Calls sheet (https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7OHs/edit#gid=0) but they aren't the same.
Here is an example of what I'm talking about:
Where do I find a comprehensive (or at least partial) reference of the RPG Maker values/objects such as:if (user.equips()[0].wtypeId !== 2 && user.equips()[1].wtypeId !==2) {
condition = true;
} else {
condition = false;
}
user.equips()
.wtypeID
...etc.
Without having a reference to what those values/objects are, even once I learn some JavaScript I'm going to have a hard time doing anything with it.
Thanks in advance.
(I'm not sure if this is the right subforum, but it was my best guess.)
