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- May 8, 2015
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For a game I'm working on, I want to have code run every time an enemy dies in combat. I've been looking through the code (100% default) to find the part that should amount to [enemy.inflict_state(1) if enemy.hp < 1] (NOTE: That was psuedo-code, I don't know if inflict_state is the actual method the game uses). Can someone please help me find it? Thanks.

