It seems that events without an "!" in front of their filename seem to have an y offset on the map. It's just a couple of pixels, but it's enough to give some weird results when the tip of the head of a character is slightly cut off because the tile just above the character has an overlay tile. So I'm just trying to find in the code where the y offset is coded. I've looked quickly in Spriteset_Map, Sprite_Character, Game_Player, Scene_Map, Game_Event but haven't found anything useful. Does anyone know where it is? Thanks!

