I'm never really meddle with the save and load file system in RPG Maker MV.
I had a problem where the play time would grow too fast because of a higher refresh rate monitor, even tho the game runs at effectively 60 fps. So I created another variable called Graphics.realFrameCount (I didn't want to replace Graphics.frameCount by fear of messing something else) and did some stuff and now the play time works correctly. Problem is it resets every time I start the game.
I suppose by default Graphics.frameCount is set to 0 when opening the game, saved in a json file when saving, and loaded when you load a save file. Now, where do I need to go to save Graphics.realFrameCount in a save file and load it?
I had a problem where the play time would grow too fast because of a higher refresh rate monitor, even tho the game runs at effectively 60 fps. So I created another variable called Graphics.realFrameCount (I didn't want to replace Graphics.frameCount by fear of messing something else) and did some stuff and now the play time works correctly. Problem is it resets every time I start the game.
I suppose by default Graphics.frameCount is set to 0 when opening the game, saved in a json file when saving, and loaded when you load a save file. Now, where do I need to go to save Graphics.realFrameCount in a save file and load it?
