that is wrong.
as I said above, there is no calculation.
the engine rolls one check on HIT% to determine if the actor hits.
then it rolls a different check on EVA% to determine if that hit was evaded.
and so on - most values are independent of each other.
yes and no - that is NOT the chance to hit, it is the chance to miss.
and that is why you didn't find anything in the code - the code never checks for if hit, it checks for if missed. And yes, it's absolutely the same for both Ace, MV and MZ
An infographic to teach people how the damage/recovery is calculated in vxace! This infographic is made by Rhyme and modified by Archeia_Nessiah~ Thank you to these people for helping me figure out the EXACT flow and formulas :D Recommended that you open this image in another...
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