RMVXA Where's My Money? A Modern Comedy Adventure [0.9.5.2 - 04/02/19]

PHAZE7

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Hello there! I am Ronnie Guerra, one half of hopeful indie studio WorldOne and I would like to present “Where’s My Money?”, a comedy adventure in modern times made with RPG Maker VX Ace. Please consider that this game is currently under development, and this is just a demo version that still needs work.
This game has been in development for two years and now that we are reaching a concrete state, we have decided to show a demo (in progress) in order to receive feedback on our progress before moving to next stages of development. We plan to reach crowdfunding in the near future to be able to finish this game as for now, this is an example of what "Where's My Money?" can become.

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Downloads:
Demo: https://worldone.itch.io/wheres-my-money (LAST UPADTED: 04-02-19)

We're also making another attempt at crowdfunding as our previous one failed, please check out our campaign, even if you can't donate, you can help us by sharing it.
Help us make our dream a reality. You can find the link to the campaign on the crowdfunding section of the forum, itch.io or in my signature.


Changelog:

===0.9.5.2 (February 4th, 2019)===
- Fixed a few bugs submitted by people, including some passability errors.
- Improved the graphics of some NPCs.
===0.9.5.1 (January 29th, 2019)===
- Fixed a bug that would crash the game upon reading a note in Apartment 302.
===0.9.5 (January 20th, 2019)===
- Added a completely new mission. "But Can You Do This?" Team up with Gloria Borger and solve the mystery of apartment 302. Check your journal before leaving your apartment.
- Added the 3rd floor to the player's building and apartment 302 as part of the new mission.
- Added sound effects for the user interface.
- Added character speech sounds (There are still some sections without the propper sounds for each character).
- Added a help screen.
- Added collectibles.
- Added several new options to the settings menu, including the ability to control NPC and vehicle density.
- Improved the main menu.
- Improved the inventory screen.
- Improved the save screen.
- Improved character selection screen.
- The F12 button can now be pressed without resetting the game.
- Improved graphics in certain buildings.
===0.9.4 (October 31, 2018)===
- Launched crowdfunding campaign.
- Added advanced shadows to Little Russia.
- Improved the graphics of NPCs.
- Added NPCs in buildings (Only some buildings so far, the rest will be added next update).
- Added framework for user settings in the near future.
===0.9.3.1 (September 17, 2018)===
- Added advanced shadows to West Uptown.
- Added framework for expanding the pedestrian system.
===0.9.3 (September 9, 2018)===
- Added a fast travel system, use the bus stops scattered around the city to get to places quickly.
- Reduced the volume of the music in the player's apartment.
- Fixed minor issues with the advanced shadows in Riverland Creek.
===0.9.2 (September 2, 2018)===
- The initial splash screens can now be skipped with ESC (Start/Menu on controller).
- The Journal will now indicate more accurately where to go.
- Added a screen indicating the game's status as "Work In Progress".
- Improved the character selection screen.
- Removed "Publisher" screen.
- Controls screen will no longer be cut off.
- Fixed a passability error on the sides of the library.
===0.9.1 (August 25, 2018)===
- Added advanced shadows to Riverland Creek (some minor issues persist).
- The Clover & Glover minigame (available from the computer in the player's apartment) is now fully playable, including 10 levels, instructions and even the ability to exit!!!
- The game will no longer autosave during Clover & Glover.
- Increased player name to 10 characters.
- Replaced some placeholder graphics.
- Fixed some dialog errors.

Social Media:
Twitter:
https://twitter.com/OneOrbis
YouTube: https://www.youtube.com/channel/UC-_6XkNC5lxTZxcvinh_q6w
Facebook: https://www.facebook.com/WorldOneGames
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Players will fill in the shoes of a protagonist that can’t ever have things going right, the story begins when your landlord threatens to kick you out because you haven’t paid the rent yet. Screwed into unemployment by a former colleague and never paid the salary deserved, you decide to do what anyone else would do… March to the former workplace and get what’s yours (some people would just get a lawyer or go to the police, let’s not get sidetracked here). The problem here starts when every time you try to reach your destination, random series of events will always keep you from achieving your goal.

As the week progresses you will find yourself in awkward situations, to solve them you’ll will need the help of other characters. You may keep making decisions heading for the money, or realize that it is not about money only, but about those who are always with us, sticking out to help us even with their own flaws. With the development of events, you will also meet “special” characters with different personalities that are romanceable. These characters have been written in a manner that matches your fondness, with different traits none of them are the same, your relation with the love plot you choose will depend on your behavior during quests of the game. The game will have multiple endings, where the affecting factors will be who did you ended with (if any), how did you behave in situations where you could choose between helping others or gaining money and how willing were you when it came to help others.

This is a comedic story that will have more serious sections of a medieval past of the protagonist, where a more fantasy short story will be told about the life of a knight and a princess to expand the universe of the game. This game takes place in the city of Riverfall, which is a British city that has descended from medieval times, surviving plagues, famine and wars, never losing the city’s spirit (and we just made that last part up).
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The Protagonist
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A young person who is now struggling to survive in the crushing world of Riverfall, has up to the end of the week to pay their landlord.
Narrator
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Has no physical form, spends most of the time annoying the protagonist rather than narrating the game's story.
Danilo
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The game's antagonist, spends his free time scamming the innocents.
Rose/Evan
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One of the protagonist's love interests, a total bookworm.
Innogen
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The best friend of Rose/Evan, mostly there to talk her friend out of having fun.
NoobRuller75
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A rebellious love plot that stumbles into the protagonist’s life.
Mother
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During moments of struggle she will always be there to help the protagonist out.
Andred
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The most annoying neighbor one can have, walks around with his robe open, chews with his mouth open, talks over others, stinks, is super loud with his food, a complete douche, no one likes you Andred! Go away!
Apollo
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The protagonist's landlord, has a really good heart, but is very strict.
Christina/Christian Westbrook
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The protagonist's former best friend, but sadly something happened during college who separated these two good people.
Lane
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The protagonist's actual best friend, high charisma, always look like is planning something.
Senhovsky
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A Russian man that owns a repair shop.
Isa
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Senhovsky's wife, who does the actual repairing.
Hector Locksmith
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A descendant of the Locksmith lineage who has been working with keys and locks since forever.
The Professor
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An actual professor, who teaches at the University of Riverfall.
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Most of the graphics are custom made for a better immersion of the player in the setting, we also use a custom soundtrack that matches the game's aesthetics, courtesy of the very talented Schematist. The full version of the game will include several minigames for the player to enjoy himself, but for the moment, there is only one inserted into the game ("Clover & Glover").

Here are a few more of the game's features:
  • Character customization, where the player can choose a gender, ethnicity, clothes and haircuts, with the last two being changeable through stores in-game, (For the moment not all of the variations of outfits and hair are not available because they are based on the game's story).
  • A journal for the player to check current tasks.
  • Collectibles that further develop the lore of the game.
  • A functional traffic system.
  • A mini map and a full map of the game's city.
  • Fast travel
We aim for the full game to have 7+ hours of content, as some of you might notice from the demo, it can take more than half of an hour to be completed due to the amount of content so far.
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WorldOne is a small indie dev studio in Angola, composed by two people, it consists of Ronnie Guerra, programmer and graphical artist for most of the scenarios of the game, among other things and Daniel Elias who is the writer and artist for the characters in the game, this is the first game being designed by the team.
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This game is mainly the work of the people of WorldOne, but we also owe a great deal to many others who have directly or indirectly contributed, among those many people from the RPG Maker community, of which we're still making a list of individual names to write here.

The soundtrack of this videogame is the work of the very talented artist Schematist. For more insight on his magnificent work check out the links below:
Website: http://www.schematistmusic.com/
Soundcloud: https://soundcloud.com/schematist
YouTube: https://www.youtube.com/channel/UCMS7_zenSl9CemGfe7H3jE
Twitter: https://twitter.com/Schematist
 
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PHAZE7

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Updated the game, changelog below:

===0.9.1 (August 25, 2018)===
- Added advanced shadows to Riverland Creek (some minor issues persist).
- The Clover & Glover minigame (available from the computer in the player's apartment) is now fully playable, including 10 levels, instructions and even the ability to exit!!!
- The game will no longer autosave during Clover & Glover.
- Increased player name to 10 characters.
- Replaced some placeholder graphics.
- Fixed some dialog errors.
 

PHAZE7

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Updated the game, changelog below:

===0.9.2 (September 2, 2018)===
- The initial splash screens can now be skipped with ESC (Start/Menu on controller).
- The Journal will now indicate more accurately where to go.
- Added a screen indicating the game's status as "Work In Progress".
- Improved the character selection screen.
- Removed "Publisher" screen.
- Controls screen will no longer be cut off.
- Fixed a passability error on the sides of the library.
 
Last edited:

MMMm

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Are you guys using the Always Sometimes Monsters asset pack? The pixel art looks a lot like it.
 

PHAZE7

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Are you guys using the Always Sometimes Monsters asset pack? The pixel art looks a lot like it.
No, besides some placeholders that come from various resource packs, it's all original, we're trying to go for a more serious art style with it. We do feel honoured to be compared to it though, so thank you :)
 

MMMm

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Your artwork is beautiful. It's very well done. I like that you're doing a modern, realistic game. It sets you apart from all the fantasy games.
 

PHAZE7

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Your artwork is beautiful. It's very well done. I like that you're doing a modern, realistic game. It sets you apart from all the fantasy games.
Thank you very much for the kind words :)
 

PHAZE7

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Updated the game, changelog below:

===0.9.3 (September 9, 2018)===
- Added a fast travel system, use the bus stops scattered around the city to get to places quickly.
- Reduced the volume of the music in the player's apartment.
- Fixed minor issues with the advanced shadows in Riverland Creek.
 

PHAZE7

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Updated the game, changelog below:

===0.9.3.1 (September 17, 2018)===

- Added advanced shadows to West Uptown.
- Added framework for expanding the pedestrian system.
 

PHAZE7

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Updated the game, changelog below:

===0.9.4 (October 31st, 2018===
- Launched crowdfunding campaign.
- Added advanced shadows to Little Russia.
- Improved the graphics of NPCs.
- Added NPCs in buildings (Only some buildings so far, the rest will be added next update).
- Added framework for user settings in the near future.

Also launched the crowdfunding campaign, check out the post in the crowdfunding section of the forum or follow the our download links.
 

cradth

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I'm into comedy genre in RM. also, that indoor mapping is awesome! I'll try the demo. :)
 

PHAZE7

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Hello everyone, it's been a while. We've been hard at work, and we bring you an exciting addition to "Where's My Money?".

There's something wrong in your building, team up with Gloria Borger to solve the mystery of Apartment 302 and confront an old evil...

We're also making another attempt at crowdfunding as our previous one failed, please check out our campaign, even if you can't donate, you can help us by sharing it.
Help us make our dream a reality. You can find the link to the campaign on the crowdfunding section of the forum, itch.io or in my signature.


We also improved a lot of the game, here's the changelog:

===0.9.5 (January 20th, 2019)===
- Added a completely new mission. "But Can You Do This?" Team up with Gloria Borger and solve the mystery of apartment 302. Check your journal before leaving your apartment.
- Added the 3rd floor to the player's building and apartment 302 as part of the new mission.
- Added sound effects for the user interface.
- Added character speech sounds (There are still some sections without the propper sounds for each character).
- Added a help screen.
- Added collectibles.
- Added several new options to the settings menu, including the ability to control NPC and vehicle density.
- Improved the main menu.
- Improved the inventory screen.
- Improved the save screen.
- Improved character selection screen.
- The F12 button can now be pressed without resetting the game.
- Improved graphics in certain buildings.
 

OneManIndie

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Glad to see you're still working on this. Great job!
 

PHAZE7

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Glad to see you're still working on this. Great job!
Thank you very much. :)
Honestly, I'm worried, I'm giving it my all, but the lack of resources and having to work full time is keeping it down, hence the crowdfunding to make the game full time.
 

Ziyan

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Those modern tiles are so slick, especially the mapping here is incredible. I find it hard mapping modern cities. Great job!
 

PHAZE7

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Those modern tiles are so slick, especially the mapping here is incredible. I find it hard mapping modern cities. Great job!
Thank you very much, it means a lot. :)
 

PHAZE7

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Updated the game, changelog below:

===0.9.5.1 (January 29th, 2019)===
- Fixed a bug that would crash the game upon reading a note in Apartment 302.
 

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If there was an award for best game dev procrastination, I'd say 'meh, I'll pick it up tomorrow' >_>
Honestly though, I've been staring at the same half-made map for a while now haha! Ahhh, I'm so tired of mapping!
Time to add the support for import/export default RMXP maps. Maybe there will be customized tileset support later. In theory, I can reimplement the entire RMXP inside this RMXP-made game to make more RMXP games. :kaojoy:RMXPFORMATSUPPORT.jpg
Gonna make a story driven game someday in RPG Maker about this diseased character in my head. Will keep you posted, although I was warned by the authorities that posting too much would be considered 'spamming' so I WON'T SPAM. It'll be before I go in anyways. It's gonna be messed up but it won't be explicitly pornographic so don't worry, I'll give all the content warnings. :barf::barf::barf:
If you're a RM plugin developer, and you're reading this...

Thank you. You're awesome. Even if I haven't used your plugin, your work is appreciated.

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