Which dimensions should I choose for the creation of characters?

EdenGenesisWs

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Hello everyone,

I know this might sound strange or stupid to you, but I would like to understand how sprite sheets work in RPG Maker.

I mean, I have often seen sprite sheets that include all the movements of the created characters, but I don't understand how these are separated in the software.

And that brings me to my final question. How to create a sprite sheet for each of our characters?

I have several software (Pro Motion Ng, Spriter Pro, Aseprite, Tilesetter, Pyxel Edit, etc.) but I never know which dimensions to choose to create my character.

When it comes to simple artistic design, I don't mind about dimensions, but when it comes to creating sprites to use in software like RPG Maker, I think there are definitely some rules to respect.

I was using Game Character Hub; Portfolio Edition but I would like to create my own design for the character design, moreover, I don't like SD characters too much, I much prefer characters with long legs like in "Fear & Hunger" for example.

How do you go about creating your own characters? I guess some of you make your own characters, right?

It's good to use existing assets, but creating everything from scratch is better.

Also, I would like my characters to be sufficiently detailed in a pixel art, which is fine enough to distinguish a face, a nose, a mouth, hair and ears in a clear way, with borderline similar to vector drawing.

Thank you in advance for your responses and your invaluable help.
 

Andar

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you're asking the wrong question, because the size of the sprite pictures is relative and not absolute.

The basics are in a tutorial that I once wrote:

that should help you make your own base template
 

EdenGenesisWs

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Thank you for your prompt reply.

Is the dimensions calculation for MZ the same as MV?
 

Andar

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the only thing that changes for this between different makers are the numbers. and yes, MZ uses the same grid as MV.
 

EdenGenesisWs

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Thank you for your prompt reply.

I'll try to follow your "tutorial".

I understood that, in general terms, everything is a question of mathematical calculation.
However, I would still need some time and practice to find my bearings and the ideal format for my characters.

In any case, thank you for your precious help.
 

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