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- Nov 29, 2013
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I like how Ni no Kuni handles enemies. You can avoid them (most of the time), but it requires a bit of luck and skill.
Either way is fine with me. What matters is the combat itself. Not how it is initiated in my opinion.I don't know if this has been asked, as I didn't see it when running a search, but I wanted to know whether players preferred visible encounters or non-visible encounters?
Your answer is very important so please be as detailed with your response as you can as it will impact the making of future games.
I know what you meant (and I somewhat agree), but I still got a small chuckle out of reading this.Invisible encounters tend to be a lot more acceptable to people when there's some method of seeing them
There is a problem with that : you have to balance still both encounter rates to make player progression correct whatever the mode they chose.I think these last few replies illustrate the issue very well.
Players will have very different preferences and it simply is not possible to please everyone. So why not do as I suggest and give the player the choice? Mega easy to set up and end of problem. There is, imo, no contest here. Allow the player to pick the mode which they prefer.
I agree. It's a lot of extra effort and I'm not sure it's worth it just so you can see an enemy sprite on the screen before a battle starts.Let's keep in mind that for budding developers, just might have a harder time going for absolutely no invisible encounters. Because you need to manage all the ding dong damn enemy sprites, and program their movement paths if they have one.
It makes games harder to make, generally. See that as you will.