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I can understand this.I play games to relax, and when I'm low on HP, desparately trying to get to a town and keep running into enemies that might end my game - it is not relaxing. That's why I prefer enemies I can see and avoid if need be or find to repeatedly battle if I need to up my experience. Game playing experience has taught me to not be completely lazy and avoid all battles, otherwise I will pay for it by seemingly endless grinding later. But it's nice to be able to avoid enemies if I need to.
But there are many other ways you can enable players to avoid combat without having to create unique sprites and paths for all of your monsters. That would be a significant increase in work load for a very simple purpose.
For example: you could give players an ability they can use - such as a stealth skill or something like that - which would prevent random encounters from happening. That would be a far easier solution if all you want to do is give players the option to avoid combat when they wish. You could also give them an item they can equip which prevents random encounters. I believe some of the older Final Fantasy games did that.
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