Which lighting effect script to use

Tanarex

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I was wonder which lighting effect script is best to use. Khas awesome lighting effect or Victor light effect? Or is there another one that not too complicated?
 

Kes

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I've moved this thread to RGSSx Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.



This depends on so many things - e.g. what other scripts you have (Victor's scripts are not compatible with several others), what effects you're aiming for and so on. 
 

Tanarex

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I've included a pic of the scripts I'm using. It's mostly Yanfly and specialized snippets. I was looking for flicking lights. Lantern effects,etc.

Script list.PNG
 

Kes

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If you don't want complicated, then you might find using events will give you all you need.  Check out this tutorial by Busted Ed.  Not only does the demo give you all the event commands, he also includes all the graphics you need.  By definition, lighting scripts can get complicated to use because of all the factors that you need to take into account when mapping, etc.


I wasn't sure exactly what you meant by 'lantern effects'.  If you mean those occasions when the map is basically very dark/black and there is a circle of light around the player which moves with them, then try Galv's Visibility Range script which you can get here.  Again he provides the graphic you need and it's very straightforward to use.
 

Tanarex

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I was looking to light candles, lampposts, campfires, etc. I thought I'd try khas awesome lighting effects. It sounds less complicated. But I haven't been able to find or access the script.
 

Tanarex

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Mediafire isn't working for me. keep getting a problem with the dl. I can't get victors graphics/lights to work either. I create a new folder under graphics. Rename it lights. Copy/paste the light pics.And then it doesn't show up under resource management. Do you happen to know how to set up a light in a certain spot? I have a light graphic but it's for the lantern effect on my character. I just need to know how to use it on an event. 
 
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Kes

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I have never used Victor's scripts, so cannot help with that.  Nor can anyone else if you do not provide a link to scripts you are having difficulty with, unless they just happen to have it.  I think this must be the third or maybe fourth time I've had to remind you that links are needed.  If you want help then it is up to you to enable people to help you.
 

Tanarex

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I gave up on the scripts. I was just trying to use the 'simple lighting effect' by mystic sword gaming. It doesn't use a script. I already have the lantern effect on my character. So it moves with him. And if you can get this open you are way ahead of me.http://bladeofrage.com/files/Simple_Light_Effect.zip

lantern effect.PNG
 
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Kes

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It's unclear to me how anyone could have known that you were trying to use mystic sword gaming's event system as you didn't mention this before.  You have a habit of posting queries without giving adequate and necessary information.  Please help people to help you.


I opened this file using .rar without any problems.  Try that instead of whatever you were using before to unzip files.
 

Tanarex

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I was able to do a copy/paste script from khas's awesome light effect demo. From http://arcthunder.blogspot.co.uk/p/scripts.html. I also copy/ pasted the events from the demo because I don't really understand the script. But the dark area doesn't cover the whole screen. I'm using a map of 30x30. And the light effects are way too small. Can you tell me how to fix this?
 
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Engr. Adiktuzmiko

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And the light effects are way too small


IDK if Khas' script allows dynamic sizing of the lights. If not, you just need to make larger light images, then setup those new light objects using the instructions in the script


As for your dark area problem, hmmmm.. If your game window size is larger than 544x416 (which is the default), it might be the problem. I think last time I checked, Khas' lighting used hardcoded 544x416 window size so if you made the game to have a screen larger than 544x416, the dark surface won't cover the whole screen. If that's your case, open your script editor, go to Khas' script and search for 544 and 416, if they exist, change all 544 to Graphics.width and 416 to Graphics.height. This way it will always make the surfaces to the size of the screen.
 
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Tanarex

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I only know who to use the comment: light (1-3). If I knew how to set up light_M that would be good. But the script doesn't give any examples and the youtube videos don't cover it.


I also need to know how to use the lantern effect on my character without having to pick up a lantern. I don't want to add extra scripts. Because it might cause issues.I don't understand. Change 544x416 to 544x416? I don't even know how to change the size of the screen.
 

Roninator2

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You seem to be struggling on several fronts. How long have you been using RPG Maker VX Ace?


1. If you have the yanfly core engine (V1.09), there's a place to resize the screen. Two choices 544x416 or 640x480. https://yanflychannel.wordpress.com/


2. Victor Light Effects - https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/ - Create a shade then create a light on your actor.

actorlight.pngshade.png

Parallel process for both.


You shouldn't have too much problems, you're not running a lot of scripts there.


Cheers
 
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Tanarex

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Ok, I fixed the darkness effect. I was one number off in the coding. But I'm using Khas awesome lighting effect. Not Victor light effect. Which is prolly why the common events didn't work. So if someone could tell me how to use it with khas that would be great. 
 

Engr. Adiktuzmiko

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I also need to know how to use the lantern effect on my character without having to pick up a lantern


Did you see the event where he "picks" the lantern? Just copy it's contents then put it on an autorun or parallel process event inside your map, make sure the event is on the map and not common event
 

Tanarex

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OK. Thank you.
 

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