Which one?(Battle systems)

Farr

Veteran
Veteran
Joined
Feb 16, 2014
Messages
247
Reaction score
93
First Language
Portuguese
I think Mog`s system is waaay too fancy, even my eyes start to hurt because of the ammount of things Mog puts on his battle script.

Victors system is cool but theres no support to it anymore.

If you`re looking for a SBS I would either go with Yami`s or Theo`s.
 

nio kasgami

VampCat
Veteran
Joined
May 21, 2013
Messages
8,949
Reaction score
3,042
First Language
French
Primarily Uses
RMMV
honestly for versaltility and control AND compatibility I advise you Tankentai it's a little hard in begin but after everything's is setup it's works like a charm
 

That Bread

Veteran
Veteran
Joined
Jan 4, 2014
Messages
1,623
Reaction score
469
Primarily Uses
Thanks for your input but I am only looking into either these two, because of how far I got into set up with them.
 

Chaos Avian

Abyssal Wing
Restaff
Joined
Jul 16, 2012
Messages
3,230
Reaction score
785
First Language
English
Primarily Uses
I think Mog`s system is waaay too fancy, even my eyes start to hurt because of the ammount of things Mog puts on his battle script.
Well with Moghunter's scripts, it's mostly utilises images so you can easily change the graphics to whatever you want so you can save your eyes :p
 

That Bread

Veteran
Veteran
Joined
Jan 4, 2014
Messages
1,623
Reaction score
469
Primarily Uses
Still looking out for some real good feedback.... maybe even play the links I provided....
 

Rinobi

Veteran
Veteran
Joined
Mar 24, 2014
Messages
579
Reaction score
219
First Language
English
Primarily Uses
RMVXA
So I played both demos. (Had to install a font for some reason). These are the opinions of some guy on the forums, so I recommend a grain of salt be taken as you read the text below.

They're both side battle systems, one is more action oriented while the other is an ATB system. So I'll use "Action System" and "ATB(Active Time Battle) System" to distinguish between them.

The Action system has clunky controls, terrible hit-boxes, and unreliable ally AI. I couldn't even hit an enemy right in front of me 80% of the time with a melee character, ultimately causing the party to be wiped out against relatively weak enemies. I got through all of the battles by using the lady with crossbow, since she's the only who doesn't suffer from such hit-box issues. I don't know if skills have been implemented in this or not, I couldn't use any of them and there were no real instructions as to how they'd work. Some of the characters can't jump, some can... just saying. It has potential, but it's too broken right now to recommend.

If you do decide to pursue the Action system, I recommend removing the possibility of "missing" an enemy that you clearly hit. Accuracy and evasion should definitely depend on the player's ability to control a character, and the enemy's ability to move out of the way of attacks.


As for the ATB system, there's not much to say about it. It works, which obviously puts it above the presented Action system. Also, while there were some interesting skills available in the demo, they were ultimately pointless because each battle could easily be won by repeatably pressing the "attack" button. Competent enemies and necessary skill usage are required so that combat isn't just a boring chore.

I know each system is still in development, however, I can really only provide feedback based what's provided since I have no idea what they may turn out to be in the future.

If you're confident in your ability to execute either combat system well, my vote goes to the Action battle system. If not, ATB is a safer choice (though balance is by no means easy).
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top