- Joined
- Mar 13, 2012
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- 227
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Why aren't they designed for Pre-Rendered mapping? They do the exact same thing as 90% of all image manipulation programs. Hell, I use Photoshop for everything. Whether it be 3D model texturing (which isn't image manipulation), drawing (once again, not image manipulation), designing maps and logos (not image manipulation, either), spriting (guess what? Not image manipulation!) and, in extreme cases, mapping (Oh, did I mention it's not image manipulation?). Apparently, you have a very narrow view of what Photoshop is capable of. Especially when there's plugins that can probably do exactly what this "Tiled" program can do in an interface that's familiar to many people, so there's no need to relearn interfaces.Neither Photoshop nor Gimp are designed for Pre-Rendered Mapping. Both are designed for Photo and Image editing and do a pretty equal job at it. Gimp has a slightly steeper learning curve because Photoshop is considered the industry standard, so there are significantly more tutorials, guides, and articles written about it. Any image editing software with Layers will do a perfectly fine job of Pre-Rendered Mapping and create an excellent finished product. Personally, I have used Photoshop because I am most familiar with it and have no problem doing Tile/Pixel/Sprite based work in it.
I have also been known to use Tiled to create Pre-Rendered Maps for vxAce, which doesn't quite do everything you can do in Gimp/Photoshop, but can produce some fantastic results all the same. The advantage to Tiled is that it is free, and it still uses a Grid based tiling system. You have the option to cut the tiles down to 16x16, or 8x8, and divide the tiles from the tilesets in the same way. It also has unlimited layers, the ability to hide and show layers at a whim (excellent for dividing the surface layers and the higher priority layers) as well as some other features.
But to each their own!
