I played Bioshock when it came out on PC. It is not the same game as System Shock. I used all the number keys to directly access different weapons and, I believe it was the function keys to directly access different plasmids. I don't understand what you think was dumbed down.
Your posts are confusing. I don't understand whether you're arguing for or against cross-platform ports of games. Nor why it matters to you, your original question was whether you should.
You know very many RTS games (and some really good ones) have been made since the last Command and Conquer or Warcraft, right? And what do they have to do with controllers or ports?
You seem to be claiming that companies who want to make an RTS won't, because it can't be ported with controller controls. That's just silly.
You mean like Pillars of Eternity, PoE 2, Baldur's Gate 3, Shadowrun: Dragonfire, Pathfinder: Kingmaker, Wrath of the Righteous...?
I just don't know why you think this. It's like you haven't looked at all at games being released for PC.
I'm gonna retreat from this thread, you clearly aren't trying to ask a question as much as you are ranting about some preconception you have.
It's half rant *and* half question because i want to know to understand why. If i get to know and understand the point of view of something i don't agree with comes from, ill be better able to come to a better conclusion about topics and hence prevent less "fightings".
First of all a clear up, it's less about the system of the hardware and more about the input method. I couldn't care less if your game from a old pc-98. Hell i had a ****ty pc for a long time and i had to spend lots of time modding and tweaking what at that time was high end games like Nier Automata to play them. I dont care if your system is an alienware or a office pc, my gripe is how you play the games. Console games are made predominantly with a gamepad controller in mind while pc is keyboard and mouse. Hence why most "pc exclusive" dont have controller support.
Remeber how in system shock 2, you could open logs tab, research tab, inventory, and stats all in the same window without pausing the game, and could still move your mouse around and shoot hybrids with both free look and mouse centered look. This prevents breaking the sequence of the game and is more in line with the "immersive reality" design philosophy as you are still in the game accessing a system as a part of the game world and not an "extra world" like the inventory in resident evil. Bioshock doesnt have that as that is more conceivable in a mouse and keyboard game rather than a controller. Additionally, the number of plasmids you could carry was limited while in system shock 2 they gave all the psi in a tiered psi window which we can select the desire page with the mouse and apply. Thus meaning in system shock 2's system(pun unintended) you can access all the skills while bioshock in can only access a limited pool of it owing to input limitations of a gamepad. There are additional details like how there is no limited inventory but that is personal preference not hardware related so im not bringing that upm
Games like E.Y.E. and Stalker have similar system to system shock 2 and thus, despite strong community effort for the past 20 years, controller ports are still not practical to this day, without eliminating an element in the game. Meaning in AAA studios, a game like those would not be developed at least frequently since they go for a multi platform release and gamepad controllers are limited compared to keyboard and mouse. Thus why Metro doesn't have many elements of Stalker, despite deriving heavily from it and thus it is a "dumbed down" or "consolized" version of it. I dont hate either games. I hate not making the former type of other game because multiplatform.
And as for the rts are you really gonna say there are less rts games in the 2000s as conpared to 2010s-present?
And, yes, rts is not popularly made by publishers exactly because it's not very portable to console. Expending the same amount of money on a multiplatform game would seem a much for safer option for them to make more money and that's what they do.
Its not a preconception either. The number of games even in the wikipedia list shows the exact trend.
Simply put, exclusivity restricts the number of users you can get to play your game as people who don't have the platform for which you are exclusively developing. If there's no reason for a game to be an exclusive it objectively shouldn't be one, and most of the reasons PC purists cite as "reasons this MUST be on PC ONLY!!!!!" are preferences and opinions.
If you can afford it and have the expertise, increasing your platforms gives you access to whole new audiences.
Games is a business. Thus, it makes no sense to make exclusives simply for the same of making exclusives (unless you are a hardware manufacturer like Nintendo for whom the gated community of exclusive IP is one of their USPs).
My problem is the control scheme. Multi platform has to be made for consoles, and console users use typically use gamepad controllers as well, so they typical do not tend to make as complex controls as a pc-only game would do which means, games like arma, battlefield 2(it plays very differently as compared with latter battlefield) etc. would not be made because "no console audience". So, you won't get those games as much. It doesn't have to be multiplatform but if it's not multiplatform EA wont publish it so games with that can only run on kbm will not be available.
The reason for a game to be exclusive, is the limited capablities of gamepad. The effect is games which will run on keyboard mouse just fine but not on gamepad won't be made. And the proof is, as i have given above, lack of kbm games as showed by the trend in rts games in wikipedia
In the long run, multiplatform will hurt consoles as well as. In fact even right now there is very little reason to buy ps5, but multiple reason to buy a switch
And It's actually better in the long run for profit for each platform to gatekeep the specific thing they can best produce and to focus on it alone(Ricardian Model of Trade