- Joined
- Jan 21, 2014
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- 139
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I'd love to hear the community's opinion on this. Would you prefer:
a. Standard shop interface. You get a list of all items the shop has to sell, for easy comparison.
b. You can visually see every item on the tables in the store. However, you have to move and interact with each to see details, cost, and to buy. Additionally, you would sell items to a pawn vendor, not to any store you visit.
ii. Same as above, but every item in the store has a text label floating above it, so you can get basic information. However that's a lot of disruptive text on one screen.
I personally would like to implement b. in my game, I think it looks great and it's a bit less common then a, however I want to make sure players don't find it frustrating and more time consuming.
Thanks in advance.
a. Standard shop interface. You get a list of all items the shop has to sell, for easy comparison.
b. You can visually see every item on the tables in the store. However, you have to move and interact with each to see details, cost, and to buy. Additionally, you would sell items to a pawn vendor, not to any store you visit.
ii. Same as above, but every item in the store has a text label floating above it, so you can get basic information. However that's a lot of disruptive text on one screen.
I personally would like to implement b. in my game, I think it looks great and it's a bit less common then a, however I want to make sure players don't find it frustrating and more time consuming.
Thanks in advance.

