I like both. Though, if I had to choose, it'd be A. But for now, will stick with B until I give an option for a Remake and then I'll edit everything so it'd be tall sprite.
I mean there's the Stella Character Generator, but that's still a work in progress.
Everybody and their mum prefers larger sprites, yet no artists have picked up the task of forming a team with others and a coder to produce a generator for larger sprites with a consistent artstyle. I'd imagine that'd sell incredibly well if priced low enough. Most RM devs have neither the drawing skills nor the budget to commission that. (Remember, you can't just use large sprites for your party, no, you need large sprites for every npc as well. That's easily thousands of dollars.)
Lol. I'm in the process of making my own Generator, too. Sadly, the only coding knowledge I have is of Python. So I'll be trying to use Renpy to help me out. My idea of a Generator is to add many type of walking style, fighting style, Male, Female, Kid, and their builds(skinny, obese, muscular, etc...) to help bring these characters to life. Plus, I've been wanting so many different styles of clothes like Egyptian, Viking, Chinese, Japanese, you name it.
It'll be a long while before I can achieve this as I've just started the base last week. Plus, I can't really promise much but it would be nice if I could get a team of my own, though, many people are afraid of being taken advantage of and it's understandable. I'm really no exception to this, either. Art is pretty expensive and one shouldn't take things for granted, including sprites. But my purpose is to create a generator for the sole purpose of those who can't do arts, plus, people might want different varieties.