Which vewrsion a game uses

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How can I tell which version of Rpg Maker a game was made with? If it was not in the description of the game.
 

SGHarlekin

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I suppose one of the ways would be checking the file endings. MV has something along the lines of .rpgmv if they used the encryption. Other than that, once you played a couple, you will be able to recognize engines by their assets for most games.
 

Shaz

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Post a link to the game here and someone might be able to tell you.
 

AkiraKotatsuhime

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If the game has an LDB, and LMT and some or even lots of LMU-files, it is made in RPG2000 or RPG2003. RPG2003-games usually but not always have extra-folders that are named Battle2, BattleCharSet, BattleWeapon, Frame and/or System2, depending on what they need and how they were packed for distribution.

RPG_RT.exe can in most cases be the most clear identifier if the icon wasn't replaced:

1664353933743.png RPG2000 1.00~1.52
1664353938929.png RPG2000 1.60~1.62
1664354084120.png RPG2003 1.00~1.09
1664354088322.png RPG2003 1.10~1.12

All but the first of these four categories often have a version-information in the EXE which should tell you more about it.

If the game has the folders Audio, Data and Graphics written with a capital-letter at the beginning, it's very likely it is made in RPGXP, RPGVX or RPGVXAce. In most cases, RPGXP can be excluded when there are folders named Fonts and/or System.

Most the time, creators leave their project-mainfile (which doesn't contain any crucial data) in the game, you can identify it by its filename-extension (RXPROJ=XP, RVPROJ=VX, RVPROJ2=Ace), similar goes for the format of files inside the folder named Data (RXDATA=XP, RVDATA=VX, RVDATA2=Ace). If the game is packed with RGSSAD, you can identify the version by the encrypted game-package's filename-extension aswell (RGSSAD=XP, RGSS2A=VX, RGSS3A=Ace).

In Game.ini, there is a DLL referenced that tells you by name which RGSS-version is used if it wasn't just renamed, most likely it also fits the RPG Maker the game was made in (100~105=XP, 200~202=VX, 300~301=Ace). Game.ini in RPGXP lets you define 3 RTPs, only one in VX and Ace. There should be a Game.exe, which if the icon wasn't swapped will look like this:

GameXP.png RPGXP
GameVX.png RPGVX
GameAce.png RPGVXAce

There may also be RPGXP-games using the RGSS3-engine and thus utilizing Ace's RGSS3-player to properly run it.

~炬燵あ
 

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