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I was Googling around for how to make a skill like White Wind in Final Fantasy, where a party member heals the party for ( their current HP ).
I've seen people suggest it's as simple as a.hp or b.hp, but I find with a.hp, once the caster heals themselves, the amount they heal for changes to reflect their new current HP, and with b.hp they heal each party member based on how much HP that member has at the time.
Is there any way to set it to check the caster's hp at the time of casting and heal everyone to that amount? It seems like a variable could work, but I'm not sure how to set up a variable check within a skill.
Also is there any way to have a Life Draining weapon without a Vampire script?
I've seen people suggest it's as simple as a.hp or b.hp, but I find with a.hp, once the caster heals themselves, the amount they heal for changes to reflect their new current HP, and with b.hp they heal each party member based on how much HP that member has at the time.
Is there any way to set it to check the caster's hp at the time of casting and heal everyone to that amount? It seems like a variable could work, but I'm not sure how to set up a variable check within a skill.
Also is there any way to have a Life Draining weapon without a Vampire script?


