Who else is making a game set in the modern world?

Helen1701

Veteran
Veteran
Joined
Sep 5, 2021
Messages
84
Reaction score
55
First Language
English
Primarily Uses
N/A
I'm quite enjoying the process of making the tilesets. I've done the flooring and walls, stairs...etc. Now I get to make modern furniture and appliances, everything from a bathroom suite to a vaccum cleaner. I'm even going to do an animated screen for the TV so it looks more realistic, and a blank screen for when the player switches the TV off. The TV is going to be important because some of the TV events are going to give the player clues or hints on where to go next. Not sure yet if I will bother with cars or just put a bus stop in each town. I'm definitely going to add a bus to the list of vehicles.

It did get me wondering though, how many of you guys are making games with a modern feel? Also, why did you choose a modern setting?

In my case, I decided on modern for two main reasons:

The character I intend to add to my party (and fairly early in the game) is an alien from another dimension... kind of wouldn't work in a setting set in the distant past.

The main villain of the story is also an alien trying to take over the universe (basically the alien has stolen the 'crown jewels' from the castle, which are actually keys to interplanetary portals that most of the NPC don't even know exists, the NPCs believe that the crown jewels are nothing more than oversized ordinary gemstones that happen to belong to the King). You get to see the portal room early on, but because the jewels are missing none of the portals are active. You activate them one at a time by retrieving them from hidden dungeons. There will also be dungeons to do in the various alien worlds you get to visit. Again, if this was set in medieval times, it just wouldn't seem right.

Just my opinions, what about you guys?
 

AeroPergold

RPG Maker Nutcase
Veteran
Joined
Feb 3, 2014
Messages
281
Reaction score
332
First Language
English
Primarily Uses
RMMZ
Well at one point I was making a game set in modern suburban America called "Vtubers vs MOTHER". As you can tell its about a group of four Vtubers who have to collect eight parts of a song to sing to an evil alien and its set in the EarthBound/MOTHER universe.
 

alice_gristle

Veteran
Veteran
Joined
Jul 2, 2019
Messages
371
Reaction score
416
First Language
English
Primarily Uses
RMMV
I'm usually knee-deep in castles and knights to even think about dat modern stuff, but I do have this idea:

So this game has a detective, who corrects compound noun problems. Like... somebody had a shop front with reeeeelly egregious grammar mistakes, so this detective goes in and BAM WHAM, they solve the issue. Mebbe with violence. :biggrin: :biggrin:

Reasons why this would be in a modern setting is, waalll, I dun think people in medieval anyplace would relly care about compound nouns. Or grammar. (Well ya, maybe in a monastery, but they don't have shop fronts there. Or big neon signs and such.)

Also yeah, compound nouns probably make no sense unless ya Finnish, buuuut... it's a bit like getting angry at greengrocers' apostrophes... ya know? :biggrin::kaoluv:
 

Cloak

Villager
Member
Joined
Oct 29, 2021
Messages
6
Reaction score
7
First Language
English
Primarily Uses
RMMZ
Ah, my horror game will be set in modern day suburban America. I feel like it's either that or another idea I have of a game taking place during WW1, but with a bit of fantasy mixed in.
 

BK-tdm

Manga Maker
Veteran
Joined
Jun 21, 2018
Messages
336
Reaction score
1,103
First Language
English
Primarily Uses
RMMV
Mine is on modern day too, since its a shooter with giant tanks, mechs, modern weaponry and genetically enhanced people between many other stuff so the theme is pretty much the why.

As for the resouces part i make my own stuff and even though i can make fantasy sprites whitout any hassle i can make better looking modern props and machines with ease maybe its the practice with my own project :kaoswt:
 

Sullien

Dev Candidate
Member
Joined
Apr 5, 2015
Messages
20
Reaction score
23
First Language
English
Primarily Uses
RM2k3
It certainly would be refreshing; Many action RPG's(particularly fantasy-themed ones) tend to prefer medieval era or, when modern, incorporate too many middle-ages elements(Futuristic city but the castle interiors look straight out of Final Fantasy I).

The idea seems nice and definitely has potential.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
14,072
Reaction score
15,023
First Language
English
Primarily Uses
RMVXA
My last game (link in signature) was set in an alternate future (2043), and has both our world and a fantasy world that you transfer between.
 

Ami

World Maker
Veteran
Joined
Jul 12, 2019
Messages
104
Reaction score
539
First Language
Indonesia
Primarily Uses
RMMZ
how many of you guys are making games with a modern feel? Also, why did you choose a modern setting?

i was mixing the Common Medieval Style of Bar with Modern Tileset,like Refrigerator & Vending Machine

Idk why,but i enjoy to mix & creating it. it's endless creativity
 

Helen1701

Veteran
Veteran
Joined
Sep 5, 2021
Messages
84
Reaction score
55
First Language
English
Primarily Uses
N/A
i was mixing the Common Medieval Style of Bar with Modern Tileset,like Refrigerator & Vending Machine

Idk why,but i enjoy to mix & creating it. it's endless creativity

That's the beauty of making your own tilsets, you can add anything you want. I have my normal houses tilset, but also an alternative one which includes bamboo houses and log cabins. So like, even though it's a modern world, there are going to be some throwbacks appropriate for the storyline (e.g. a hermit who lives in the woods in a cabin because he hates busy town centers). The bamboo houses are for a tribe of primitive people who live on an isolated Island, they just haven't developed any further than iron age technologies.

My main character (the player, naturally) is from a large modern town. In intend there to be a town center where you find the main shopping area, and a couple of pubs, and four suberbs, three with houses and one with high rises.
 

CraneSoft

Filthy Degenerate
Veteran
Joined
Apr 16, 2016
Messages
317
Reaction score
496
First Language
Not English
Primarily Uses
RMVXA
My game is a cliche urban fantasy where demons and malevolent beings lurk within the void and causing reality-altering distortions, trapping and devouring people and the player as a demon hunter has to stop them. Naturally normal people cannot perceive them and their existence are hidden from the general public, and such a setting wouldn't work in your standard medieval fantasy.
 

VegaKotes

Veteran
Veteran
Joined
Jun 25, 2013
Messages
217
Reaction score
151
First Language
English
Primarily Uses
RMMV
Monsters hiding in Masquerade is one of my favorite genres. There's just something really fascinating about the idea of an entire supernatural world hiding adjacent to our own, only able to see glimpses here and there.

Also I don't know if Post Apocalpytic counts as modern day. >.> But that's the setting for the project I'm working on.
 

arsMori

Veteran
Veteran
Joined
Jul 21, 2021
Messages
62
Reaction score
52
First Language
Filipino
Primarily Uses
RMMV
My current game is more fantasy since the main cast consists of angels and demons, but it technically takes place in the modern era since the angels and demons have adapted modern human technology like trains and electricity, as well as some of them wearing more modern clothes like suits.

Personally, I prefer more fantastical settings, like the whole kingdoms and dragons, but I wanted to experiment a little bit. Some of my non-human characters have a fascination with human culture, despite some of them never interacting with humans, so it kind of adds to my lore.

Also, the concept of a demon salaryman was funny to me at the time.

(Edit: fixed some grammar)
 

ophidic

Villager
Member
Joined
Sep 12, 2019
Messages
12
Reaction score
5
First Language
english
Primarily Uses
RMMV
I'm quite enjoying the process of making the tilesets. I've done the flooring and walls, stairs...etc. Now I get to make modern furniture and appliances, everything from a bathroom suite to a vaccum cleaner. I'm even going to do an animated screen for the TV so it looks more realistic, and a blank screen for when the player switches the TV off. The TV is going to be important because some of the TV events are going to give the player clues or hints on where to go next. Not sure yet if I will bother with cars or just put a bus stop in each town. I'm definitely going to add a bus to the list of vehicles.

It did get me wondering though, how many of you guys are making games with a modern feel? Also, why did you choose a modern setting?

In my case, I decided on modern for two main reasons:

The character I intend to add to my party (and fairly early in the game) is an alien from another dimension... kind of wouldn't work in a setting set in the distant past.

The main villain of the story is also an alien trying to take over the universe (basically the alien has stolen the 'crown jewels' from the castle, which are actually keys to interplanetary portals that most of the NPC don't even know exists, the NPCs believe that the crown jewels are nothing more than oversized ordinary gemstones that happen to belong to the King). You get to see the portal room early on, but because the jewels are missing none of the portals are active. You activate them one at a time by retrieving them from hidden dungeons. There will also be dungeons to do in the various alien worlds you get to visit. Again, if this was set in medieval times, it just wouldn't seem right.

Just my opinions, what about you guys?
oh snap. i just finished drawing a tv and doing some channels with some stuff to kill time, practice doing cutscenes and advance plot. I've since used the screen for an ATM and an arcade where I made a pac man kinda game.

Project: https://ophidic.itch.io/spoopy-stuff

Minigame: https://ophidic.itch.io/spoopy-stuff/devlog/320906/pac-rat-minigame

I also have a recent video of 17ish minutes worth of game:
Im using MalibuDarby's assets, but I've been doing a bunch of edits and new stuff in the same style, like that ice box outside the bar and some of the signs and sprite based windows for day/night stuff.
 

Attachments

  • 20211203_085432.jpg
    20211203_085432.jpg
    845.1 KB · Views: 2

alice_gristle

Veteran
Veteran
Joined
Jul 2, 2019
Messages
371
Reaction score
416
First Language
English
Primarily Uses
RMMV
@ophidic, looks totally hot, sweetie! :kaoluv: I love that attention to detail! It's got that retro adventure game feel, I'm in awe. :biggrin: That kid in the store is hella depressing tho...
 

ophidic

Villager
Member
Joined
Sep 12, 2019
Messages
12
Reaction score
5
First Language
english
Primarily Uses
RMMV
Hahhahahhahaha yeah i dunno why I thought it would be funny to have a depressing kid. I think part of it was how her ridiculous positivity and naivety contrasted with how unfortunate her statements were. It started with the pack of smokes joke and went from there. :)
 
Last edited:

ophidic

Villager
Member
Joined
Sep 12, 2019
Messages
12
Reaction score
5
First Language
english
Primarily Uses
RMMV
what y'all using for graphics editing?

I'm a big photoshop dork but I never bothered intalling it on my new computer, and now I've found I prefer Aesprite for the asset editing.

Specifically because MalibuDarby's stuff is at a 3:1 px ratio, and I find working in aesprite a bit quicker, and i don't think photoshop samples the opacity when you use the eyedropper, so that's nice too.
 

Helen1701

Veteran
Veteran
Joined
Sep 5, 2021
Messages
84
Reaction score
55
First Language
English
Primarily Uses
N/A
what y'all using for graphics editing?

I'm a big photoshop dork but I never bothered intalling it on my new computer, and now I've found I prefer Aesprite for the asset editing.

Specifically because MalibuDarby's stuff is at a 3:1 px ratio, and I find working in aesprite a bit quicker, and i don't think photoshop samples the opacity when you use the eyedropper, so that's nice too.
Krita, I don't have enough money to buy photoshop, and even if I did, I wouldn't because why pay for something when you can get very similar for free. For the purposes of Pixel art, Krita has everything I need to make my tilesets as beautiful as possible.

I have to modify some of my existing ones though, because I changed the grass (I wasn't happy with it, it looked too tiled), so some of the tilesets I created have to be edited, the water and lava animated tiles for a start.
 

Mr. Detective

NATO Special Operative
Veteran
Joined
Sep 9, 2012
Messages
976
Reaction score
445
First Language
English
Primarily Uses
N/A
I used to work on a fan game that was set in the future, using a mixture of modern and futuristic tileset. I had a similar idea. I put picture of anime on computers and TVs, but they weren't animated.

Modern setting is a little more difficult to do, but can also be fun. Mapping is difficult, either way...
033.gif
 

RCXDan

Champion of Brightmoon Tor
Veteran
Joined
Jan 4, 2019
Messages
338
Reaction score
756
First Language
English
Primarily Uses
RMVXA
I thrive in a modern fantasy setting. Most of my games revolve around it and I really go in on the concept, ranging from thinking about how entertainment is like, how technology advances (which has the nice side-effect of having tangible limits as to what mortal tech can't and can do), how people are like in different countries and so on.

The fantasy bit comes in with magic being a daily part of life in the world my stories takes place in. It shows up in how technology is often powered by the unique ways the people of the world utilize their elemental powers, as well as fantastical races like fairies and animal humanoids just hanging around since they're pretty much your neighbors down the street.

My current game is more fantasy since the main cast consists of angels and demons, but it technically takes place in the modern era since the angels and demons have adapted modern human technology like trains and electricity, as well as some of them wearing more modern clothes like suits.

Personally, I prefer more fantastical settings, like the whole kingdoms and dragons, but I wanted to experiment a little bit. Some of my non-human characters have a fascination with human culture, despite some of them never interacting with humans, so it kind of adds to my lore.

Also, the concept of a demon salaryman was funny to me at the time.

(Edit: fixed some grammar)

I like your style. I love it when people explore angel-demon stuff in fiction, though we kind of have the opposite take on the same idea.

Angels and demons serve as the invisible, eldritch guiding hand for mortalkind - in the galaxy beyond this world, magic is pretty much nonexistant beyond people interested in the occult. Sometimes they're distant, sometimes they're right next to you as a magical girl's cute little fluffy mascot. That's how they keep tabs on mortals.

I won't detail more since it would be quite spoiler-ish for my stuff, but it's fascinating designing stuff like this. Medieval is nice and all, but it doesn't offer as much unless you get really creative.
 
Last edited:

Ninjakillzu

Veteran
Veteran
Joined
Aug 19, 2013
Messages
369
Reaction score
418
First Language
English
Primarily Uses
RMVXA
Mine is in a cyberpunk setting, so technically it's "modern" in the sense that it's not a fantasy setting.

Of course, that doesn't stop people from adding fantasy elements to modern/futuristic settings like Shadowrun.
 

Latest Threads

Latest Posts

Latest Profile Posts

Just tested latest update (Map transfers, Credits scene etc...) on MV (with RETRO) and everything thing seems to work as intended!
credits.png
Ugh, can't decide what to make next!
Recently got RPG Maker MZ. A bit slower with my current PC but I will be getting a new one soon.
evening progress; pretty happy where this is at so i'll take the rest of the night to myself =w=
5NJGyKY.png

Forum statistics

Threads
118,403
Messages
1,115,675
Members
155,343
Latest member
sograyish
Top