I set up an action in photoshop that does all the clicks for me. Ha ha. One click and the green is gone! Then another click and the weapons sheet is broken down and modified to give individual weapon sprites to use with Yanfly's Weapon Animations...
Putting together the action for resheeting the weapons took forever and it was a huge headache. But it was worth it. Now whenever I find new weapons, I just pop the sheet into photoshop, play the action, and I've got each weapon in its own file. It's really nice to have for making custom weapons work with Weapon Animations. The action also enlarges the sprite in case I want to edit it afterwards.
I get this question every few months, but yes it's normal and intended. The reason I did that was back when I had made them, I based them off the default weapons you get in RPG maker which also has green backgrounds in the files and I just figured that's how we're doing weapon files. (I've been told by others that their versions don't though) it shouldn't be an issue, it should probably automatically change the green into transparency while being used in the program, and I've never had anyone tell me it wouldn't or that they had problems so I never bothered to change them. All the newer ones though do not have green backgrounds.
I said awhile back I would fix it and remove the green if someone actually complained about it not working, no one did, so yeah. green backgrounds! Even if it was an issue, it's not like it's particularly hard to remove.
The Dark Toon art style is now available as Steam branches. (Both for the main game and the demo)
There are 2 versions. One only affects combat, cutscene, and portraits. The other one changes more.
So, technically, the game now has 7 versions on steam.