- Joined
- Apr 23, 2019
- Messages
- 493
- Reaction score
- 460
- First Language
- german
- Primarily Uses
- RMMZ
Hi all,
not sure if my thread will lead to great improvements, but I'm just curious what others think and maybe we get a nice discussion.
I wonder, why are so many options in the Maker hard-coded? For example
I think there are many more things that the RMMV limits for us. These were the things that just came into my mind. And yes, we have plugins to extend and customize our game, but then we always must frickle with Notetags.
I think the RMMV couuld provide much more freedom and flexibility to us.
not sure if my thread will lead to great improvements, but I'm just curious what others think and maybe we get a nice discussion.
I wonder, why are so many options in the Maker hard-coded? For example
- I can live with that items could be ordinary item, weapon or armor. But why are there no further options to chose from? Before MV we didn't even have the possibility to change the slots; fortunately we can do this now without use of plugins or scripts.
- For the skills, we can define Skill Types. But not for the items. We can chose from "ordinary, Key Items A and Key Items B". "A" and "B", that sounds strange for me. It would be awesome to easily add types eg. "Crafting", "Recipes", "Runes"... this list could be endless.
- Again for the skills. Why chose from "Physical" and "Magical" ? Again, hard-coded.
- We have Self-Switches for events. A, B, C and D. Nothing more. Why? It fits for simple loot chests or encounters, okay. But why only 4 letters? Then, we don't even have self variables.
- Or mapping editor has pre-defined layers. Why are there no options to add layers?
I think there are many more things that the RMMV limits for us. These were the things that just came into my mind. And yes, we have plugins to extend and customize our game, but then we always must frickle with Notetags.
I think the RMMV couuld provide much more freedom and flexibility to us.