Why bugging my tile?

Andar

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Please give a screenshot of the tileset and its settings for the tree in the database, as well as a screenshot of the tile you're using for snowground and its settings.


There have been cases like this if two upper layer tiles, one of them using a star passability, had a difference in priority on the game compared to the editor.


In that case, you need to make sure that the snow ground comes from an A-tile and the tree is the only upper tile at that position.
 

Shaz

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The location of trees when playing does not look like the location of trees in the editor. We need to see that same section of the map in the editor.


If what Andar says above is correct, I'd look to see if you have an A5 or a B-E tile that's completely white, with a star passage setting. If you find one, I suspect you've used it to "erase" some B-E tiles and replace them with snow, then drew with the tree tiles again. However, that would seem a bit strange, as it looks like the same thing has happened to ALL the trees.
 

GrandmaDeb

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Can you consider this?


N_vtelen2.jpg


You need to add all the parts. =]
 

Yrani

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Haló magyar vagy?
 

Shaz

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Please speak English on this forum.


You don't have any plain white tiles on the B-E tabs?


Would you be able to zip up your project and send it to me so I could take a look? If you are using all default resources, I only need the contents of your Data folder.
 
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Shaz

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Oh - could I please have your img/tilesets folder as well? Just the custom ones.
 

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