Why can my character move on tiles that have passage set to none???

glithch

Villager
Member
Joined
Jul 8, 2017
Messages
22
Reaction score
1
First Language
polish
Primarily Uses
RMXP
I really dont understand why its happening. I have it all nicely set to X and character can still walk all over water and some walls. If someone wants to take a look heres my file.
It happens for example here or here
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
29,202
Reaction score
6,761
First Language
German
Primarily Uses
RMMV
Because you have an invisible tile with a passable setting on top of it.

You have three layers in XP maps, each tile on any of these layers have their own passability and the sum of that passability is determined from top to down, not by visibility of which tile you can see.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I'm currently being attacked by the RPG Maker Hydra: fixing one problem only to have two more rise to take its place.
Hey you! Yeah YOU! Whatcha doin' not backing up your projects? You a masochist or sumthin'? GO BACK UP YOUR PROJECTS! Sheeesh... Didn't think I'd hafta spell it out for yas.
now I need to determine, how MV determines if an auto tile is complete or not.
Edit:From what I can tell it uses Autotile kinds to do that.
Edit 2: The editor determines it and packs picture data for the engine....
Finished with the ground work for my class system, using Ellye's Class Change Equipment and Yanfly's Class Change Core plugins to implement an equip based subclass feature!
Hi people! I was wondering... Here in Brazil, we have a whats app group for we talk about rpg maker and our projects. A more informal way for we meet each other. Is there any whats app group out there? :)

Forum statistics

Threads
94,281
Messages
919,640
Members
124,015
Latest member
pradeepkanojia
Top