- Joined
- Aug 4, 2019
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- RMMV
I think in it's theoretical 'best form', scaling can be used in open world games to help preserve some of the fun. Since the player has a lot of freedom in where to go, it's possible to skip some areas by accident and only to discover them later, at the point where you are far too levelled for anything in it to be fun. In that case, a rubber-band effect that pulls the enemies levels up a little is perfectly fine, as long as it isn't too extreme (and has say, a set cap that they can't scale beyond).
In it's best case, the area is still enough levels below me that I can tell that I was supposed to come here earlier and it's still pretty easy but it's just challenging enough to hold my attention.
That's only scaling up, mind you. Nothing should ever scale down unless it's a difficulty select option.
I didn't actually believe in scaling as being an effective tool for this until I recently played Cassette Beasts, an open world RPG that does gentle 'catch-up scaling' in the way that I described very well and clearly with a lot of attention paid to the particulars of it. And that's the rub, I think. if you implement scaling lazily, with the goal of avoiding further work, it's not going to be very good. If you're not going to devote the rigour you should just avoid doing it.
In it's best case, the area is still enough levels below me that I can tell that I was supposed to come here earlier and it's still pretty easy but it's just challenging enough to hold my attention.
That's only scaling up, mind you. Nothing should ever scale down unless it's a difficulty select option.
I didn't actually believe in scaling as being an effective tool for this until I recently played Cassette Beasts, an open world RPG that does gentle 'catch-up scaling' in the way that I described very well and clearly with a lot of attention paid to the particulars of it. And that's the rub, I think. if you implement scaling lazily, with the goal of avoiding further work, it's not going to be very good. If you're not going to devote the rigour you should just avoid doing it.