- Joined
- Aug 31, 2016
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- 69
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- RMVXA
Hey. I'm back after a small hiatus, and have a new problem that needs fixing. This is about a monster event that starts as a battle, then becomes a cutscene after the player wins. I just can't seem to figure out why it is playing wrong, I mean. I can literally walk up to the monster as the AI can't figure out it is hostile, and do nothing to it. I can't activate it in any way. I am using the monster proximity script, and understand how the AI is meant to work. But for some reason whatever I do, it just does not change the monster from randomly walking around ignoring the PC's presence. Have I done something wrong, or is it another glitch?
Pic 1

Pic 2

Pic two continues to the point the cutscene ends. It also includes the point if the player loses the battle and what scene plays then.
Pic 3

Pic 4

The problem is pic 4. The game testing only reads this event page, and I'm not sure how to change it so that the battle starts first, then the cutscene, and then later when the player returns to the map for the third small scene.
Also. I have tried five different ways to see if things work and they didn't, so I don't know tbh.
Edit: For some reason, the actual event has fixed itself. It actually works now. I'm so confused.
Pic 1

Pic 2

Pic two continues to the point the cutscene ends. It also includes the point if the player loses the battle and what scene plays then.
Pic 3

Pic 4

The problem is pic 4. The game testing only reads this event page, and I'm not sure how to change it so that the battle starts first, then the cutscene, and then later when the player returns to the map for the third small scene.
Also. I have tried five different ways to see if things work and they didn't, so I don't know tbh.
Edit: For some reason, the actual event has fixed itself. It actually works now. I'm so confused.
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