Why does this happen?

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iTzTerra

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I'm working on a game and now I'm working on a boss that have 999999HP and for whatever reason the normal attack does over 400K damage in one hit... what is the problem?

Here is a picture of the Boss from the datebase:
upload_2017-8-8_15-39-29.png

And there is the attack I'm using (Default attack)

upload_2017-8-8_15-40-23.png

If you need more info Just ask I just want to know why the basic attack can do SO much damage in one hit

Thanks
 

Alistair

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Do the boss or the hero who is being attacked have any states on them? If so which ones?
What happens when you set the ATK of the boss to a small number like 1 or 10?
Does any other enemy behave like that?
Are there any scripts that you suspect could be causing this? (should be a battle related script)
 

iTzTerra

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The both the character and boss dont have any stats on them I just started the battle
The same thing
No, everything goes well This have never happen
The only battle related script I have is
Yanfly - Battle System
V.M of D.T HealthBar
Yanfly - Input Combo Skills

I could post a screenshot of all my scripts I'm using

And Yanfly Battle system have a damage popup and it shows like 651 damage and then the health bar lose like 10% of the health (999K) Either is the Boss, Actor or something else broken and it driving me crazy


 

Alistair

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The both the character and boss dont have any stats on them I just started the battle
No passive states or hidden states on them that could be causing this, right?

So it's the actor attacking the boss, right? Maybe try unequipping any equipment on the actor.
Does it matter which actor is attacking?

I know it's a hassle in RPG VX Ace but you could also try to switch off all your scripts and try if that changes anything.
 

iTzTerra

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Actually the problem was the Adjust limits script from Yanfly was the problem I accidentally set it to 9999 and one of my friend help me with it Thanks anyway for trying to help me

I just was really stupid and forgot to set it back to 999999 Thanks anyways and sorry for my mistake
 

Alistair

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Glad to hear it's resolved. It sounded really puzzling!
 

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