Down through the ages, mankind has engaged in the ongoing, bloody conflict that came about when someone first sold an RPG Maker game. To sell, or not to sell? That is the question.
This isn't really intended to be a debate thread. I'm curious to know, for those who HAVE completed games (especially if you've completed more than one) and DON'T sell them ... WHY don't you sell them? MAKING the game is the hardest part, and you've already made it past that obstacle.
There are the often and loudly voiced opinions that RPG Maker does not allow you to make games of a quality worthy of selling, and that RPG Maker is a hobbiest's tool and should not be used for anything BUT a hobby. But those are only opinions of individuals (and valid opinions for those who hold them), but the respectable number of RM games that ARE selling successfully shows that doesn't have to be the case. And I know those are not the only reasons.
So this is for everyone else, who isn't a die-hard "thou shalt not do this" believer, to list the things that have made you decide, or hold you back from entering the commercial arena. What are the ifs/buts that are stopping you? And for those who ARE selling your games, were there any ifs/buts that held you back, and how did you overcome them?
This isn't really intended to be a debate thread. I'm curious to know, for those who HAVE completed games (especially if you've completed more than one) and DON'T sell them ... WHY don't you sell them? MAKING the game is the hardest part, and you've already made it past that obstacle.
There are the often and loudly voiced opinions that RPG Maker does not allow you to make games of a quality worthy of selling, and that RPG Maker is a hobbiest's tool and should not be used for anything BUT a hobby. But those are only opinions of individuals (and valid opinions for those who hold them), but the respectable number of RM games that ARE selling successfully shows that doesn't have to be the case. And I know those are not the only reasons.
So this is for everyone else, who isn't a die-hard "thou shalt not do this" believer, to list the things that have made you decide, or hold you back from entering the commercial arena. What are the ifs/buts that are stopping you? And for those who ARE selling your games, were there any ifs/buts that held you back, and how did you overcome them?



