I punch Therefore I am Harvest the land Taking the
Actually these are projects ABOUT scandinavia, but to sign up, you still have to be a US or UK permanent resident.
If he could get a kickstarter to raise $5,000 with just that... Then most of the awesome RPGs I've seen here are worth millions, in the eyes of Kickstarter. That game looks like complete bullcrap compared to the pure awesomeness elsewhere. I feel sorry for those 6 people that spent $150 on a highschooler's first project... Sigh... The whole Intro's sad enough... I'm sorry, but I agree, that makes me sick...
Lets see when I was 16 I made doom and Quake maps for free. Would have killed to pull in a cool 5kIf he could get a kickstarter to raise $5,000 with just that... Then most of the awesome RPGs I've seen here are worth millions, in the eyes of Kickstarter. That game looks like complete bullcrap compared to the pure awesomeness elsewhere. I feel sorry for those 6 people that spent $150 on a highschooler's first project... Sigh... The whole Intro's sad enough... I'm sorry, but I agree, that makes me sick...
According to his own Kickstarter page. He didn't make the story almost at all. In fact he probably is going to share that profit since there is other people who do quite bit a work if that page is to believe.Lets see when I was 16 I made doom and Quake maps for free. Would have killed to pull in a cool 5k
But you have to realize man at that age accomplishing anything solid is a feat. Even if its a bunch of base assets and an unchanged engine finishing a game with a coherent plot from start to end with proper balance is nothing small. If he can pull this off at 16 hes going to be a freaking monster when hes older.
I agree with your sentiment about just giving away digital content. But if your goal is to only give backers a copy of the game and some digital content based on a tiered system don't you need to have a way to send them that data legally? You cant just email 1000+ people a copy of your game, 2000+ people a copy and some artwork, 500+ a promise to make an npc named after them.I'm making a commercial game, and I've done very few of the things you listed. NDA, contracts, lawyers ... I haven't used any of those - I'm happy to trust the people who are making resources, and it appears that they're all happy to trust me too. I do have a company, but even that isn't a necessity.
Down the track, once you have a few games and you know you're doing something right, you'd certainly want to look into that stuff. But it is not a barrier to making your first few commercial games, by any means.
And with Kickstarter, just be smart about what you offer. Tiers aren't based on how many backers you get or how much in funding you get (at least not last time I looked), but in how much each person contributes. Offer a free copy of the game to anyone who backs for $10 (since that's what many games go for anyway, so they're just pre-ordering). Offer the game and some sprites to $20 backers - it only takes a little of your time to separate the sprites, and costs you nothing more. Offer concept art to $30 backers - again, something you already have and will cost you nothing but a little time to prepare (might have to run this by your artists first). Offer an NPC named after any $50 backers. All that involves is either changing some character's name you already have in the game, or adding a new character who can just provide information or quips. Offer a side quest for any $75 backers - same as above - just rename an NPC or add a new one and a new small side quest. None of those things cost any more money than the game is already going to cost to produce. And if you DO offer things that cost extra money, make sure they're offered for the higher tiers, where the amount funded would cover the $10 for the game itself plus production of whatever it is that you're offering. Just put thought into what you're going to provide, how you'll provide it, and what it's going to cost you in time and money to produce, and make sure that you're still gaining.
I don't think so, especially for the side quest, it requires some work to create and it provides something really unique to the backer. Many people like this kind of stuff I could witness this on some comic projects I followed, this kind of offer was really succesful.side note: I feel as though offering backers a chance to have quest or npc named after them is a fools errand. no offense but that sounds like a really big mistake on any level...