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- Apr 2, 2012
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I plan to hire professional artists and sound people eventually and have a team of about 3-4 people with industry experience. I doubt even then I would charge more than 10 for the game... On that note I never really gave much pause as this is still pie in the sky until can cobble something together I feel is ready to show people.
Judging by my other posts my lack of experience in actual coding is going to be a real challenge. But on that note, the bottom line is if you make something fun people will be willing to pay for it even if it isn't super ground breaking.
Judging by my other posts my lack of experience in actual coding is going to be a real challenge. But on that note, the bottom line is if you make something fun people will be willing to pay for it even if it isn't super ground breaking.
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