After being on Game Jolt for some time, I'm dropping support of it. Why?
After months of being there, I've not gotten anything. There's no visibility/update rounds or any way to show off your game unlike in Steam. With equal marketing ammount, I receive more sales and views in a single day on Steam than months on Game Jolt.
Now, you may wonder why does this matter, why don't I just keep it on GameJolt in hopes that someone will buy it eventually?
First of all, it means I have to support Game Jolt and provide updates in different manner. Because I have to remove all the steam achievements and such things from Game Jolt, I esentially have to update two versions of one game, not including any potential language versions I may have in future. I'm not even sure how Game Jolt handles multi language support at the moment. Regardless, this is more work and I'm basically one person team, handling all marketing, updating, uploading and much more for my company. The saying "time is money" applies here as the time I spend supporting Game Jolt, I could be working on updating and supporting the Steam version which is more proffitable. I am not hobby developer; I pay tax, rent, food and bills from my game sales, so I can't support something that only nets in losses.
Second of all, as mentioned, there's literally no way of getting any views or visibility in there. People say there's tons of games and you can get burried in Steam but Steam at least allows you to have update visibility rounds, you can partake in sales, visibility and much more. There's none of that in Game Jolt, the site doesn't provide any sort of visiblity tools and this translates to far less clicks. You'll be in literal sea of games and only way to get more recognition is to spend a lot of money in marketing, to maybe get a fraction of what you'd get at Steam for 100$ Steam Direct cost.
Thirdly, even if I were to be making games as total freeware and just wanting to get my games around to be shown to people and not caring about getting money, almost every single forum and rpg maker site has better click to download ratio than Game Jolt. Unless your game's so well known that it's basically part of pop culture (Five nights at Freddys) you'll never achieve the same visibility as in any of these open communities. But at that point, your game's going to be downloaded more at other places too, not just Game Jolt.
What are your thoughts/experiences on Game Jolt and other such smaller sites?
After months of being there, I've not gotten anything. There's no visibility/update rounds or any way to show off your game unlike in Steam. With equal marketing ammount, I receive more sales and views in a single day on Steam than months on Game Jolt.
Now, you may wonder why does this matter, why don't I just keep it on GameJolt in hopes that someone will buy it eventually?
First of all, it means I have to support Game Jolt and provide updates in different manner. Because I have to remove all the steam achievements and such things from Game Jolt, I esentially have to update two versions of one game, not including any potential language versions I may have in future. I'm not even sure how Game Jolt handles multi language support at the moment. Regardless, this is more work and I'm basically one person team, handling all marketing, updating, uploading and much more for my company. The saying "time is money" applies here as the time I spend supporting Game Jolt, I could be working on updating and supporting the Steam version which is more proffitable. I am not hobby developer; I pay tax, rent, food and bills from my game sales, so I can't support something that only nets in losses.
Second of all, as mentioned, there's literally no way of getting any views or visibility in there. People say there's tons of games and you can get burried in Steam but Steam at least allows you to have update visibility rounds, you can partake in sales, visibility and much more. There's none of that in Game Jolt, the site doesn't provide any sort of visiblity tools and this translates to far less clicks. You'll be in literal sea of games and only way to get more recognition is to spend a lot of money in marketing, to maybe get a fraction of what you'd get at Steam for 100$ Steam Direct cost.
Thirdly, even if I were to be making games as total freeware and just wanting to get my games around to be shown to people and not caring about getting money, almost every single forum and rpg maker site has better click to download ratio than Game Jolt. Unless your game's so well known that it's basically part of pop culture (Five nights at Freddys) you'll never achieve the same visibility as in any of these open communities. But at that point, your game's going to be downloaded more at other places too, not just Game Jolt.
What are your thoughts/experiences on Game Jolt and other such smaller sites?
