Why I'm dropping GameJolt support and why you should too

Discussion in 'Commercial Games Discussion' started by Tuomo L, Jul 25, 2017.

?

Are you going to release your commercial game on Game Jolt?

  1. Yes

    6 vote(s)
    18.8%
  2. No

    26 vote(s)
    81.3%
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  1. RoseofCrimson

    RoseofCrimson Veteran Veteran

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    Yeah, I don't want to soapbox and run crusades.

    I saw a topic of one person calling for everyone to abandon something, because he experienced poor results and I wanted to reply. I do recall Tuomo also recruiting unknowing people to have their work published by him on steam.. which gives him a cut and also steam a cut. Knowledge of this and the arrogance of him saying his game won awards had me bickering longer than I should have.

    Now that I've had to reflect on my actions it's really not my place or responsibility to try to interfere with this conversation or the actions of others. Life is all trail and error.
     
    #61
  2. VisitorsFromDreams

    VisitorsFromDreams Veteran Veteran

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    I havent had any experience with Gamejolt other than using it to download Space Funeral but I have put both of my last game releases on itch.io and funnily enough, despite both of them both being free they both ended up making me more money in donations from people who enjoyed them than what a few people I know have made off of Steam with commercial releases. I dont think its because my games are great, because they really arent, I make simple little interactive stories, they DO however cater to a specific audience, and thats the key.

    I dont think a games quality has the impact on sales people think it does (especially now in the age of AAA companies releasing broken junk), it does have a lot to do with it absolutely, but its not everything. I dont think I have seen anyone on here talk about the target audience side of things. Im sure there are certain kinds of games that deal with certain themes that would do great on Gamejolt, they just arent the sort of games @Tuomo L makes. I constantly get suggested his games on Steam along with a bunch of other soft core porn RPGs that look almost identical. Its not a genre I am interested in (but thats what you get suggestions for when you have bought a few games with the RPGMaker tag I guess?) but it really makes it seem like thats the sort of RPG Maker game your average Steam user is looking for.

    As for games like Lisa and One Shot, both appeal to audiences outside of the RPG maker fold. The engine they were made is literally the least important thing about them. I only tell people my current game is an RPG Maker game if they ask what im making it in, otherwise I stick to telling them its a Game Boy Color inspired dark comedy dungeon crawler. The engine its made in is irrelevant and really its not something anyone would guess from screenshots. It shouldnt be a factor in the sale.

    If you want to be successful on any platform, know your product, know its target audience and know who the platform your putting it on caters towards.
     
    #62
    CleanWater and OnslaughtSupply like this.
  3. CleanWater

    CleanWater Independent Developer Veteran

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    Wait there... Like I said before, my games are all "underrated", but I'm also planning to become a publisher for other Brazilian indie developers that can't pay the Steam Fee. Of course I'll also get a cut from it. I'll working on promoting third party games, it's my deserved revenue.

    My reviews' rating for Brazilian Portuguese language are all over 90% positive. Near 40% of my sales came from Brazil, and I have a high regard here between many curators and some Youtubers.

    Should I be attacked too because a lot of persons think my games are trash, but I "arrogantly" keep saying I'm being successful on my home country?o_O

    BTW, why are you so worried in attacking @Tuomo L constantly? It's a personal issue, or maybe your game isn't doing well and you want to pick others to be your escape goat? There's anything we can do here to help you, maybe?
     
    Last edited: Aug 22, 2018
    #63
  4. mlogan

    mlogan Global Moderators Global Mod

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    Okay, seriously, enough with the personal stuff. Last warning or this thread will be closed.

    If anyone feels that there are reasons that others might want to continue using GameJolt, please feel free to share those in a NONPERSONAL way.
     
    #64
    Tuomo L likes this.
  5. RoseofCrimson

    RoseofCrimson Veteran Veteran

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    @CleanWater
    [​IMG]

    Mmm, but I've a huge fanbase though... The last time I attempted to advertise my game I had 18k people waiting for the release. As I said I'm an oldbie that has been around since rm95. I'd say if -I- ever decided to be a publisher you'd have a better chance to be successful under my banner than his.

    My criticism still stands. You guys seem to enjoy sucking your own knobs while praising your own accomplishment. I was one of the first youtube devs to become partner... and I am certain when I come out of hiding again I'll easily compete with the bigger indie games on steam. I'm taking my time studying other programming languages though... so... yeah...
     
    Last edited: Aug 22, 2018
    #65
    Golden Unicorn Gaming likes this.
  6. taarna23

    taarna23 Marshmallow Princess Global Mod

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    @RoseofCrimson You're really not getting the point on "no personal attacks" thing, here. Speaking criticism is one thing. Telling people they enjoy... well, I'm not going to repeat your words because technically speaking, they aren't even PG-13, but that... is a personal attack.

    Knock it off.
     
    #66
  7. RoseofCrimson

    RoseofCrimson Veteran Veteran

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    Are you not reading their comments? The "attacks" from me were not hostile just blunt. I agree that I crossed the line with my language I do not agree that I'm attacking others. My other comments were criticism, and the above comment was retaliation to Clean Water's comment.

     
    #67
    Golden Unicorn Gaming likes this.
  8. mlogan

    mlogan Global Moderators Global Mod

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    You are still making it personal though, and that is the problem. And since it seems we can't get the topic of the conversation back on track and keep it there in a non-personal way, I'm closing this.
     
    #68
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