Discussion in 'RPG Maker MV' started by evmaster, Mar 14, 2017.
I imported a custom animation but the image itself inside MV has a transparency. How do I fix this?
Could you provide screenshots of your steps?
How did you import it?
There is much what could have gone wrong.
All I did was open up an animation file called "Breath" or something from the game files with Photoshop. Then I moved my custom images over the animation images. Saved as a png with a transparent backround and placed it into the animation file.
You should use the import resource tool in the engine. This will allow you to select which color is transparent in the file
Do you mean the animation that plays in MV is transparent, although the image you saved and imported is not?
If that is the case, right-click on one of the cells in the animation preview that should be non-transparent, choose Edit and check the opacity and blend mode there. If you want it to be fully opaque, it should be set to 255 opacity and Normal blend mode.
wrong on many counts.
First, the import tool only let's you select transparency for formats that have no native transparency - jpg or the like, but PNG has transparency support and won't get that option as a result.
Second, doing it that way will needlessly increase the required storage space and effects on those files, simply because it is a disadvantageous workaround for working without native transparency.
Third, because you're replacing a real color with a transparency effect, you're risking transparency on places where that color is intentionally used.If you have for example a face with black eyes and black background, making the background black into transparent will also turn the eyes transparent.
If possible at all, you should switch to formats that include an alpha channel for transparency and work without that color replacement method.
I guess the MV way of handling images is different than that of Ace
@Zaeran no, both programs handle the pictures exactly identical - the same disadvantages always applied to the use of that functions in the Ace resource manager as well, because they are technical consequences and not based on programming.
Thank you Ladybaskerville.
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