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- Jun 4, 2014
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Hi Fellas,
I wanted to explore your ideas around this. I've seen a 50/50% sided battle going on between the gamer and non gamer communities:
So what I am saying is, for example, games like To the Moon, Last Dream and the like have been both very acclaimed and praised as well as seen as very generic, awful, "Not even worth the $10" games, with lack of talent due to their lack of original assets and other custom things or mechanics.
What do you take in consideration when you make a commercial game? Why would you hate so much on the RTP resources, if the game is done right in every other way?
Thanks!
I wanted to explore your ideas around this. I've seen a 50/50% sided battle going on between the gamer and non gamer communities:
- A lot of people seeing the game being made in RPG Maker would just downright say it is terrible for a variety of reasons: Not using original graphics and staying with the default RTP.
- Not using original Music.
- Mechanics are wrong.
- Not enough depth or complexity.
- Difficulty not balanced.
- Gameplay issues, bugs and whatnot.
- The other side of the army would defend those games that were commercial for a variety of reasons: The graphics are not important as I am willing to overlook if the game is well crafted
- The story is very well written.
- They have engaging mechanics.
- There is a fair amount of content to go through.
- There are crafting systems or allocation points systems.
- They use WASD or MOUSE as well as Keyboard.
So what I am saying is, for example, games like To the Moon, Last Dream and the like have been both very acclaimed and praised as well as seen as very generic, awful, "Not even worth the $10" games, with lack of talent due to their lack of original assets and other custom things or mechanics.
What do you take in consideration when you make a commercial game? Why would you hate so much on the RTP resources, if the game is done right in every other way?
Thanks!
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