The problem is, if you're aiming for a setup like Steam, then choosing to ignore what you deem as "would be game developer snobs" (which in this case would be the players) means you risk losing votes that will allow you a pass through Greenlight and access to the Steam store, unless you can convince a publisher to take you on and get you through GL without the votes.
Unlike other platforms, you can't just stroll into Steam and expect that you're going going to get on without first convincing the voters that this game needs to be included in the Steam store.
I'm not saying the RTP can't make good commercial games and that you should spend a boatload of money on custom resources, but a "tough ****" attitude won't fly with a lot of players, especially if they're in the power to vote whether you're game gets included or not. If you are going to use the RTP for a commercial game, you had best be damned sure that it's used exceptionally well and stands out over the thousand of free titles using the same resources.
One other point:
The internet is full of free resources, but a lot of those are incomplete and will clash with one another if used within the same project (not to mention you need to understand their terms for commercial use). If you are using something that doesn't compliment the RTP along with the RTP itself, it will be spotted and you can believe you will be called out for it. I still have a hard time playing games that try to mix parts of the RTP with Mack, because the sets are so different. My advice, use the RTP if that's what makes you feel comfortable, but invest in some of the packs on the store, because a lot of these can be used alongside of the RTP. That way, you don't spend a lot of money, but you get access to a wider range of resources so you're not just stuck with the RTP.
Unlike other platforms, you can't just stroll into Steam and expect that you're going going to get on without first convincing the voters that this game needs to be included in the Steam store.
I'm not saying the RTP can't make good commercial games and that you should spend a boatload of money on custom resources, but a "tough ****" attitude won't fly with a lot of players, especially if they're in the power to vote whether you're game gets included or not. If you are going to use the RTP for a commercial game, you had best be damned sure that it's used exceptionally well and stands out over the thousand of free titles using the same resources.
One other point:
The internet is full of free resources, but a lot of those are incomplete and will clash with one another if used within the same project (not to mention you need to understand their terms for commercial use). If you are using something that doesn't compliment the RTP along with the RTP itself, it will be spotted and you can believe you will be called out for it. I still have a hard time playing games that try to mix parts of the RTP with Mack, because the sets are so different. My advice, use the RTP if that's what makes you feel comfortable, but invest in some of the packs on the store, because a lot of these can be used alongside of the RTP. That way, you don't spend a lot of money, but you get access to a wider range of resources so you're not just stuck with the RTP.
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