- Joined
- Nov 29, 2015
- Messages
- 12
- Reaction score
- 4
- First Language
- English
So I have one question since i think alot has been said here. But have you had anyone else play test the game besides close friends/family?
The reason I ask is because the first game i made which was early this year.... I thought it was amazing and tons of fun and i had a few of my close friends play test it for bugs and issues. They never said they hated the game or that there were flaws with how i set things up so i thought yes this is it a game i made that is fun and will be great to release!
I went to reddit and the forums on here and released a demo because i was getting close to release. Didn't get many responses but there were 2 people who wrote out paragraphs of info on what they liked and didnt like. At the time i thought "oh they didn't like it because they dont understand why i made that decision" and i kindof ignored it. Life got in the way and i couldnt work on the game for a month but when i came back and did another play though i started understanding where those 2 people were coming from. Ive since then scrapped alot of what i did but have spent easily an extra 400 hours working on making it better.
What im trying to get across is as the developer you probably see it as this amazing work of art and no one can understand why its so great. But as a developer we sometimes have to step back take a break and look at it in a new light. What you might think is people hating because it doesnt fit their taste might not actually be the case and having people that dont know you very well play test your game will give you that cruciel input you need to make your game better.
The reason I ask is because the first game i made which was early this year.... I thought it was amazing and tons of fun and i had a few of my close friends play test it for bugs and issues. They never said they hated the game or that there were flaws with how i set things up so i thought yes this is it a game i made that is fun and will be great to release!
I went to reddit and the forums on here and released a demo because i was getting close to release. Didn't get many responses but there were 2 people who wrote out paragraphs of info on what they liked and didnt like. At the time i thought "oh they didn't like it because they dont understand why i made that decision" and i kindof ignored it. Life got in the way and i couldnt work on the game for a month but when i came back and did another play though i started understanding where those 2 people were coming from. Ive since then scrapped alot of what i did but have spent easily an extra 400 hours working on making it better.
What im trying to get across is as the developer you probably see it as this amazing work of art and no one can understand why its so great. But as a developer we sometimes have to step back take a break and look at it in a new light. What you might think is people hating because it doesnt fit their taste might not actually be the case and having people that dont know you very well play test your game will give you that cruciel input you need to make your game better.