Well, sometimes it is kind of hard to make a big extravagant presentation of your game if you don't have social media or a website. The best some people can do is post a little something about it in the Completed Games forum.
You are right about the first little bit, though. I am a
huge Grammar Nazi, and if your English is trash, I won't play your game. Proofread your game, or if English is not your first language, have someone else do it for you. And, if you have resources, make sure they're all roughly the same style. Either make entirely your own character graphics, or use them from one or two people. Not ten different artists with completely different styles or it'll look like a rush job.
And also, when you use RM, don't be in a hurry to commercialize your game. It takes time. Make sure that your game is original with good mechanics, memorable lines and an intriguing plot. Run it by someone else if you aren't sure and ask yourself, "Does this look like every single other RM game, or does it stand out?" If the answer is no, don't worry! You have plenty of other chances! Just because one game is a bust doesn't mean that you'll never get good. You're learning more every single game you make! Every question you ask, or every answer to someone else's question that is posted, is increasing your knowledge and maybe even giving you new ideas.
(When your rant somehow turns into an inspirational speech

)