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Alright fair enough to your first point.EVE-Online, the largest one-realm MMO (and one of the longest running) uses python (stackless python). Minecraft was made in Java, and a ton of indie games are. Let's not fool ourselves; you can't make "AAA" games in RM, but then no indie team can, regardless of engine.
And like I linked, you can do multithreaded programming in Ruby 1.9.x, to an extent. Fullscreen in windows 8 has nothing to do with the amount of cores in use, unless windows 8 really is as bad as I've heard it is...
It is of course 100% true that there are limits to Ace's core engine setup. But from my experience, bad RM games do not even push the envelope on what you can do. It's not a one-size-fits-all engine. If you want a top-down 3d dungeon crawler, you're wasting your time using Ace. If you want a 2d rpg that isn't in hd resolution, then it should serve you exceptionally well, and with some work, most 2d games can be done in it.
I'm not programmer but Fullscreen is broken in windows 8 and fixing it requires the use of more than one core to actually work.
And I have to disagree with your last statement. I am making a simple 2d RPG and I cannot use RPG Maker. It is way too forced in some of its features and work around aren't even an option at this point.
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