why "locale" valiable is hard coding? please update core script.

saronpasu

Villager
Member
Joined
Apr 6, 2012
Messages
26
Reaction score
31
First Language
Japanese
Primarily Uses
why RPGMakerMV "locale" variable is hard coding?

i am fan of RPGMaker series. XP, VX, and VXAce.

case of VX and VXAce

RPGMaker's "locale" variable return "en".

RPG Tkool's "locale" variable return "ja".

RPGMakerMV's "locale" variable return "en".

steam app change settings language "ru", then "locale" variable return "ru".

steam app locale setting should be "Game Editor Language".

not should be "Game Cliant Language".

why "locale" variable hard coding?

i want "locale" variable should return Playser's System locale.

RPGMakerMV(RMMV JavaScript/HTML5) can get Player's System locale.

please Update RPGMakerMV core script code.

i hope make game support multi language.

if can not change "locale" variable core script update.

then add return "Game Client Locale" method update.
 

hajimehoshi

メンバー
Veteran
Joined
Oct 27, 2015
Messages
35
Reaction score
33
First Language
Japanese
Hi,

You mean why it is not possible to edit the locale in RPG Maker editor? My guess is that they assume the editor's language is as same as the user's language. I agree with that it would be better if we could change the local in an editor.

i hope make game support multi language.

 

This is a different request from enabling changing the locale. This would make the script and/or editor more complex.
 
Last edited by a moderator:

saronpasu

Villager
Member
Joined
Apr 6, 2012
Messages
26
Reaction score
31
First Language
Japanese
Primarily Uses
want should be supported by plugin. not should be supported by core script.

thanks, try use that topics plugin.

Hi,

You mean why it is not possible to edit the locale in RPG Maker editor? My guess is that they assume the editor's language is as same as the user's language. I agree with that it would be better if we could change the local in an editor.

i hope make game support multi language.

 

This is a different request from enabling changing the locale. This would make the script and/or editor more complex.
My guess is that they assume the editor's language is as same as the user's language. I agree with that it would be better if we could change the local in an editor.

If so, it should not be supported by the core script. I also think it should be supported by the plugin.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,045
Members
137,569
Latest member
Shtelsky
Top