- Joined
- Apr 6, 2012
- Messages
- 26
- Reaction score
- 31
- First Language
- Japanese
- Primarily Uses
why RPGMakerMV "locale" variable is hard coding?
i am fan of RPGMaker series. XP, VX, and VXAce.
case of VX and VXAce
RPGMaker's "locale" variable return "en".
RPG Tkool's "locale" variable return "ja".
RPGMakerMV's "locale" variable return "en".
steam app change settings language "ru", then "locale" variable return "ru".
steam app locale setting should be "Game Editor Language".
not should be "Game Cliant Language".
why "locale" variable hard coding?
i want "locale" variable should return Playser's System locale.
RPGMakerMV(RMMV JavaScript/HTML5) can get Player's System locale.
please Update RPGMakerMV core script code.
i hope make game support multi language.
if can not change "locale" variable core script update.
then add return "Game Client Locale" method update.
i am fan of RPGMaker series. XP, VX, and VXAce.
case of VX and VXAce
RPGMaker's "locale" variable return "en".
RPG Tkool's "locale" variable return "ja".
RPGMakerMV's "locale" variable return "en".
steam app change settings language "ru", then "locale" variable return "ru".
steam app locale setting should be "Game Editor Language".
not should be "Game Cliant Language".
why "locale" variable hard coding?
i want "locale" variable should return Playser's System locale.
RPGMakerMV(RMMV JavaScript/HTML5) can get Player's System locale.
please Update RPGMakerMV core script code.
i hope make game support multi language.
if can not change "locale" variable core script update.
then add return "Game Client Locale" method update.

