Why my characters attacks more than once?

miyanke

Veteran
Veteran
Joined
Dec 2, 2015
Messages
73
Reaction score
12
First Language
Spanish
Primarily Uses
RMMZ
Hi!
It's just a silly and maybe easy question, I realise that, sometimes, my heroes attack more than one time. I remember that it depends of an XParam (or SParam).

Right now I'm using VS Elemets and Status and I have checked the base configuration of Characters and Classes: Characters are empty and Classes have:
Objective
Target
Evasion
Crit

What parameter should I look at to avoid it?
Could the enemy do that too?
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,607
Reaction score
14,329
First Language
English
Primarily Uses
RMVXA
You can give people more than one attack on their weapons, if you give them +1 attack they will attack 2x instead of 1x. You can also add it in a state too.
 

miyanke

Veteran
Veteran
Joined
Dec 2, 2015
Messages
73
Reaction score
12
First Language
Spanish
Primarily Uses
RMMZ
Maybe I didn't explain myself right. My problem is that, sometimes, heroes have two turns instead of one, so I can Attack and Defend in the same turn in a ATB (waiting) battle system.

I know there is the tag of Other in Classes with "Action Times +", but it's not establish in the Traits of my Classes.
Is it different than 100% by default?
What parameter is this one in the Data Base?
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,607
Reaction score
14,329
First Language
English
Primarily Uses
RMVXA
It might be the ATB you are using too, as it uses ticks to decide how often your turns come up so what may be happening is you get 2 in a row due to how the system is computing speed.

The other possibility could be the Action times + is set somewhere in a state that you have, as if that is not 100% then it is random on if you get a 2nd turn.
 

Latest Threads

Latest Posts

Latest Profile Posts


I ended up needing to do a chapter one world map remake. It's still WIP but coming along nicely. =D
Stream will be live shortly! I will be beginning a play-through of Resident Evil 4! Feel free to drop by!

1st iteration on castle interior in Tiled.
I've started up Pillars of Eternity. It's interesting how the game does a "select choice" cutscene using still image art for dramatic flair. I wonder if that might work for my RPGMaker project.
The self-righteous indignation of family when you expect them to pay back money you've leant to them never ceases to amaze me.

Forum statistics

Threads
107,747
Messages
1,031,840
Members
139,886
Latest member
szabo_sandor_istvan
Top