The Dragon Whisperer
Actually I'm feeling more and more like leaving RPG Maker as far as game dev goes (once I'm done with my current MV project). As you say, in this day and age there are a lot of other options out there and quite a few offering similar RPG making built-in capabilities, but shockingly with way more options and better performances than RPG Maker.Why RPG Maker? In this day and age there so many programs to use, it's the easiest time to make a game. Godot, Unity, Gamemaker, Unreal, and just dozens of other engines/programs to use, each one possibly being used to make RPGs or the other odder games we see float up. But we're all here, we're all messing around with RPG maker. Either as a hobby or as actual commerical products.
I suppose I'm asking, why do you use RPG Maker?
The announcement and previews of MZ didn't help. It was their chance to catch up, but they didn't. Releasing yet another half-baked product.
RPG Maker clearly has a main target market in mind (mostly hobbyist who are just playing around with it and in most cases will never release anything). For those people, it's a great engine that I'd recommend, but that's not me.